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Chittering Host
Transformed Graf Rats
Creature  
2 versions
Creature — Eldrazi Horror 5/6
Haste
Menace
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
Chittering Illuminator Enchantment Creature
Alchemy: Duskmourn
Enchantment Creature — Squirrel Glimmer 2/2
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
Chittering Rats Creature
6 versions
Creature — Rat 2/2
When this creature enters, target opponent puts a card from their hand on top of their library.
Chittering Skitterling Creature
Creature — Phyrexian Rat 1/4
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
Chittering Skullspeaker Creature
Alchemy: Bloomburrow
Creature — Squirrel Warlock 1/1
Starting intensity 0
When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.
Chittering Witch Creature
4 versions
Creature — Human Warlock 2/2
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
%1%B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Chitterspitter Artifact
5 versions
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.
Squirrels you control get +1/+1 for each acorn counter on this artifact.
%G, %T: Create a 1/1 green Squirrel creature token.
Chivalric Alliance Enchantment
2 versions
Enchantment
Whenever you attack with two or more creatures, draw a card.
%2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Chivalrous Chevalier Artifact Creature
Artifact Creature — Cyborg Knight 3/3
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
Chlorophant Creature
Creature — Elemental 1/1
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
Cho-Arrim Alchemist Creature
Creature — Human Spellshaper 1/1
%1%W%W, %T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Cho-Arrim Bruiser Creature
Creature — Ogre Rebel 3/4
Whenever this creature attacks, you may tap up to two target creatures.
Cho-Arrim Legate Creature
Creature — Human Soldier 1/2
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Choco, Seeker of Paradise Creature
[FFIX]
4 versions
Legendary Creature — Bird 3/5
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Chocobo Camp Land  
[FFXV] Borderless Scene - Camp Comrades
Land
This land enters tapped unless you control a legendary creature.
%T: Add %G. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
%2%G%G, %T: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Chocobo Camp - Art  
[FFXV] Borderless Scene - Camp Comrades
Chocobo Kick Sorcery
[FFIV]
Sorcery
Kicker — Return a land you control to its owner's hand.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Chocobo Knights Creature
[FFX]
2 versions
Creature — Human Knight 3/3
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Chocobo Racetrack Artifact
[FFVII]
Artifact
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Choice of Damnations Sorcery
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Choice of Fortunes Sorcery
Alchemy: New Capenna
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.
Choke Enchantment
3 versions
Enchantment
Islands don't untap during their controllers' untap steps.
Choked Estuary Land  
21 versions
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
%T: Add %U or %B.
Choking Fumes Instant
Instant
Put a -1/-1 counter on each attacking creature.
Choking Miasma Sorcery
Sorcery
Kicker %G
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
Choking Restraints Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
%3%W%W, Sacrifice this Aura: Exile enchanted creature.
Choking Sands Sorcery
2 versions
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Choking Tethers Instant
Wizards
7 versions
Instant
Tap up to four target creatures.
Cycling %1%U
When you cycle this card, you may tap target creature.
Cho-Manno, Revolutionary Creature
3 versions
Legendary Creature — Human Rebel 2/2
Prevent all damage that would be dealt to Cho-Manno.
Cho-Manno's Blessing Enchantment
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
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