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Circle of Elders Creature
Creature — Human Shaman 2/4
Vigilance
Formidable — %T: Add %C%C%C. Activate only if creatures you control have total power 8 or greater.
Circle of Flame Enchantment
3 versions
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Circle of Power Sorcery
[FFXIV]
2 versions
Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Circle of Protection: Art Enchantment
2 versions
Enchantment
As Circle of Protection: Art enters, choose an artist.
%1%W: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
%1%W: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Artifacts Enchantment
5 versions
Enchantment
%2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black Enchantment
15 versions
Enchantment
%1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue Enchantment
14 versions
Enchantment
%1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green Enchantment
14 versions
Enchantment
%1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red Enchantment
17 versions
Enchantment
%1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow Enchantment
Enchantment
%1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Circle of Protection: White Enchantment
14 versions
Enchantment
%1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace Enchantment
Enchantment
As this enchantment enters, choose a creature type.
%1%W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Circle of the Land Druid Creature
2 versions
Creature — Gnome Druid 1/1
When this creature enters, you may mill four cards.
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
Circle of the Moon Druid Creature
2 versions
Creature — Human Elf Druid 2/4
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (it loses all other creature types.)
Circling Vultures Creature
Creature — Bird 3/2
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
Circu, Dimir Lobotomist Creature
Dimir deck
2 versions
Legendary Creature — Human Wizard 2/3
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu.
Circuit Mender Artifact Creature
4 versions
Artifact Creature — Insect 2/3
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Circuitous Route Sorcery
Starter Collection
4 versions
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Circuits Act Sorcery
2 versions
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Circular Logic Instant
7 versions
Instant
Counter target spell unless its controller pays %1 for each card in your graveyard.
Madness %U
Cνrdan the Shipwright Creature
3 versions
Legendary Creature — Elf Noble 3/4
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Cirith Ungol Patrol Creature
2 versions
Creature — Orc Soldier 4/5
%1, %T, Sacrifice another creature: Draw a card, then create a Food token.
Citadel Castellan Creature
2 versions
Creature — Human Knight 2/3
Vigilance
Renown 2
Citadel Gate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than white.
%T: Add %W or one mana of the chosen color.
Citadel of Pain Enchantment
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Citadel Siege Enchantment
5 versions
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citanul Centaurs Creature
Creature — Centaur 6/3
Shroud
Echo %3%G
Citanul Druid Creature
2 versions
Creature — Human Druid 1/1
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
Citanul Flute Artifact
2 versions
Artifact
%X, %T: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
38190 cards found
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