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Civilized Scholar Creature
Creature — Human Advisor 0/1
%T: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
Clachan Festival Tribal Enchantement
Kindred Enchantment — Kithkin
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
%4%W: Create a 1/1 green and white Kithkin creature token.
Clackbridge Troll Creature
4 versions
Creature — Troll 8/8
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Claim / Fame Sorcery
3 versions
Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Claim / Fame Sorcery
3 versions
Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Claim Jumper Creature
5 versions
Creature — Rabbit Mercenary 3/3
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Claim of Erebos Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has "%1%B, %T: Target player loses 2 life."
Claim Territory
Bloomvine Regent's Adventure
Sorcery
3 versions
Sorcery — Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Claim the Firstborn Sorcery
3 versions
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Claim the Kingdom Enchantment
Enchantment — Plan
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Claim the Precious Sorcery
2 versions
Sorcery
Destroy target creature. The Ring tempts you.
Claire D'Loon, Joy Sculptor Creature
4 versions
Legendary Creature — Human Performer 2/3
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield. )
%1%W%U, %T: You may put a token from your graveyard or hand onto the battlefield.
Clairvoyance Instant
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Clam Session Creature
Creature — Clamfolk 2/5
As Clam Session enters, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
Clamavus Creature
Creature — Human Tyranid Artificer 3/3
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
Clambassadors Creature
Creature — Clamfolk 4/4
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Clam-I-Am Creature
Creature — Clamfolk 2/2
If you roll a 3 on a six-sided die, you may reroll that die.
Clammy Prowler Enchantment Creature
Enchantment Creature — Horror 2/5
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Clamor Shaman Creature
Creature — Goblin Shaman 1/1
Riot
Whenever this creature attacks, target creature an opponent controls can't block this turn.
Clamorous Ironclad Artifact
2 versions
Artifact — Vehicle 6/3
Menace
Crew 3
Cycling %R
Clan Crafter Enchantment
Commander decks
2 versions
Legendary Enchantment — Background
Commander creatures you own have "%2, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Clan Guildmage Creature
Creature — Human Shaman 2/2
%1%R, %T: Target creature can't block this turn.
%2%G, %T: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Clandestine Chameleon Creature
2 versions
Creature — Lizard Guest 4/3
When Clandestine Chameleon enters, you get %ticket%ticket, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Clandestine Meddler Creature
Red
2 versions
Creature — Vampire Rogue 3/2
When this creature enters, suspect up to one other target creature you control.
Whenever one or more suspected creatures you control attack, surveil 1.
Clap! Snap! Sorcery
3 versions
Sorcery — Adventure
Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)
Clara Oswald Creature
4 versions
Legendary Creature — Human Advisor 2/6
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Clarion Cathars Creature
2 versions
Creature — Human Knight 3/3
When this creature enters, create a 1/1 white Human creature token.
Clarion Conqueror Creature
Borderless Reversible
7 versions
Creature — Dragon 3/3
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Spirit Creature
2 versions
Creature — Spirit 2/2
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Clarion Ultimatum Sorcery
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
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