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Clever Combo Sorcery
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Clever Concealment Instant
6 versions
Instant
Convoke
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Conjurer Creature
2 versions
Creature — Gnome Wizard 2/3
Mage Hand%T: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Clever Distraction
Transformed Distracting Geist
Enchantment  
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Clever Impersonator Creature
8 versions
Creature — Shapeshifter 0/0
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Clever Lumimancer Creature
Creature — Human Wizard 0/1
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Clickslither Creature
34/62 Elves vs. Goblins
4 versions
Creature — Insect 3/3
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
Cliff Threader Creature
Creature — Kor Scout 2/1
Mountainwalk
Cliffgate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than red.
%T: Add %R or one mana of the chosen color.
Cliffhaven Kitesail Artifact
Landfall
2 versions
Artifact — Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip %2
Cliffhaven Sell-Sword Creature
Creature — Kor Warrior 3/1
Cliffhaven Vampire Creature
Creature — Vampire Warrior Ally 2/4
Flying
Whenever you gain life, each opponent loses 1 life.
Cliffrunner Behemoth Creature
Creature — Rhino Beast 5/3
This creature has haste as long as you control a red permanent.
This creature has lifelink as long as you control a white permanent.
Cliffside Lookout Creature
2 versions
Creature — Kor Scout Ally 1/1
%4%W: Creatures you control get +1/+1 until end of turn.
Cliffside Market Plane  
2 versions
Plane — Mercadia
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player.

%H Whenever chaos ensues, exchange control of two target permanents that share a card type.
Cliffside Rescuer Creature
Creature — Kor Soldier 2/2
Vigilance
%T, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn.
Clifftop Lookout Creature
Creature — Frog Scout 1/2
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Clifftop Retreat Land  
21 versions
Land
This land enters tapped unless you control a Mountain or a Plains.
%T: Add %R or %W.
Cling to Dust Instant
2 versions
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape — %3%B, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Clinging Anemones Creature
Creature — Jellyfish 1/4
Defender
Evolve
Clinging Darkness Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets -4/-1.
Clinging Mists Instant
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Clinquant Skymage Creature
Creature — Bird Wizard 1/1
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Clip Wings Instant
2 versions
Instant
Each opponent sacrifices a creature of their choice with flying.
Clive, Ifrit's Dominant Creature
[FFXVI]
6 versions
Legendary Creature — Human Noble Warrior 5/5
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
%4%R%R, %T: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Clive's Hideaway Land  
[FFXVI]
2 versions
Land — Town
Hideaway 4
%T: Add %C.
%2, %T: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Cloak and Dagger Tribal Artifact
Kindred Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equip %3
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