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Accident-Prone Apprentice Creature
Alchemy: Eldraine
Creature — Otter Wizard 1/1
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
Acclaimed Contender Creature
5 versions
Creature — Human Knight 3/3
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Accomplished Alchemist Creature
4 versions
Creature — Elf Druid 2/5
%T: Add one mana of any color.
%T: Add X mana of any one color, where X is the amount of life you gained this turn.
Accomplished Automaton Artifact Creature
2 versions
Artifact Creature — Construct 5/7
Fabricate 1
Accorder Paladin Creature
2 versions
Creature — Human Knight 3/1
Battle cry
Accorder's Shield Artifact
3 versions
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip %3
Accumulate Wisdom Instant
Instant — Lesson
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Accumulated Knowledge Instant
5 versions
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Accursed Centaur Creature
Creature — Zombie Centaur 2/2
When this creature enters, sacrifice a creature.
Accursed Duneyard Land  
2 versions
Land
%T: Add %C.
%2, %T: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
Accursed Horde Creature
3 versions
Creature — Zombie 3/3
%1%B: Target attacking Zombie gains indestructible until end of turn.
Accursed Marauder Creature
3 versions
Creature — Zombie Warrior 2/1
When this creature enters, each player sacrifices a nontoken creature of their choice.
Accursed Spirit Creature
3 versions
Creature — Spirit 3/2
Intimidate
Accursed Witch Creature
2 versions
Creature — Human Shaman 4/2
Spells your opponents cast that target this creature cost %1 less to cast.
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
Ace, Fearless Rebel Creature
4 versions
Legendary Creature — Human Rebel 2/2
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Ace Flockbringer Creature
Alchemy: Bloomburrow
Creature — Bird Scout 3/3
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
A-Celebrity Fencer Creature
Creature — Elf Druid 3/3
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
A-Celestial Regulator Creature
Creature — Angel Advisor 1/4
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Acererak the Archlich Creature
D&D Ampersand Promo
6 versions
Legendary Creature — Zombie Wizard 5/5
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Ace's Baseball Bat Artifact
4 versions
Legendary Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature %1
Equip %3
"Ach! Hans, Run!" Enchantment
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the..." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Achilles Davenport Creature
Starter Deck
Legendary Creature — Human Assassin 3/3
Freerunning %U%B
Menace
Other Assassins you control get +1/+1.
Acid Rain Sorcery
2 versions
Sorcery
Destroy all Forests.
Acid Web Spider Creature
Creature — Spider 3/5
Reach
When this creature enters, you may destroy target Equipment.
Acidic Dagger Artifact
Artifact
%4, %T: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
Acidic Slime Creature
25 versions
Creature — Ooze 2/2
Deathtouch
When this creature enters, destroy target artifact, enchantment, or land.
Acidic Sliver Creature
3 versions
Creature — Sliver 2/2
All Slivers have "%2, Sacrifice this permanent: This permanent deals 2 damage to any target."
Acidic Soil Sorcery
The Brothers' War
2 versions
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Acid-Spewer Dragon Creature
Creature — Dragon 3/3
Flying, deathtouch
Megamorph %5%B%B
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
A-Circle of the Land Druid Creature
Creature — Gnome Druid 2/1
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
37976 cards found
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