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Clockwork Vorrac Artifact Creature
Artifact Creature — Boar Beast 0/0
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
%T: Put a +1/+1 counter on this creature.
Cloister Gargoyle Artifact Creature
3 versions
Artifact Creature — Gargoyle 0/4
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Cloistered Telepath Creature
Creature — Talosian Advisor 2/1
Flash
When this creature enters, draw a card, then discard a card.
Cloistered Youth Creature
Creature — Human 1/1
At the beginning of your upkeep, you may transform this creature.
Clone Creature
20 versions
Creature — Shapeshifter 0/0
You may have this creature enter as a copy of any creature on the battlefield.
Clone Crafter Creature
Alchemy: Innistrad
Creature — Human Wizard 1/2
When Clone Crafter enters, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Clone Legion Sorcery
B2: Earth, CH: 37
4 versions
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Clone Shell Artifact Creature
2 versions
Artifact Creature — Shapeshifter 2/2
Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Close Encounter Instant
Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile.
Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Close Quarters Enchantment
Enchantment
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Closing Statement Instant
Instant
This spell costs %2 less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Clot Sliver Creature
4 versions
Creature — Sliver 1/1
All Slivers have "%2: Regenerate this permanent."
Cloud Cover Enchantment
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Cloud Crusader Creature
Creature — Human Knight 2/3
Flying
First strike
Cloud Djinn Creature
4 versions
Creature — Djinn 5/4
Flying
This creature can block only creatures with flying.
Cloud Dragon Creature
Commander Legends: Battle for Baldur's Gate
3 versions
Creature — Illusion Dragon 5/4
Flying
This creature can block only creatures with flying.
Cloud Elemental Creature
6 versions
Creature — Elemental 2/3
Flying
This creature can block only creatures with flying.
Cloud, Ex-SOLDIER Creature
[FFVII]
5 versions
Legendary Creature — Human Soldier Mercenary 4/4
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Cloud Key Artifact
9 versions
Artifact
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost %1 less to cast.
Cloud Manta Creature
Creature — Fish 3/2
Flying
Cloud, Midgar Mercenary Creature
[FFVII]
8 versions
Legendary Creature — Human Soldier Mercenary 2/1
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Cloud of Darkness Creature
[FFIII]
2 versions
Legendary Creature — Avatar 3/3
Flying
Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Cloud of Faeries Creature
5 versions
Creature — Faerie 1/1
Flying
When this creature enters, untap up to two lands.
Cycling %2
Cloud Pirates Creature
Creature — Human Pirate 1/1
Flying
This creature can block only creatures with flying.
Cloud, Planet's Champion Creature
[FFVII] Extended-Art Frame
3 versions
Legendary Creature — Human Soldier Mercenary 4/4
During your turn, as long as Cloud is equipped, it has double strike and indestructible.
Equip abilities you activate that target Cloud cost %2 less to activate.
Cloud Spirit Creature
4 versions
Creature — Spirit 3/1
Flying
This creature can block only creatures with flying.
Cloud Sprite Creature
4 versions
Creature — Faerie 1/1
Flying
This creature can block only creatures with flying.
Cloud Sprite Token Token  
Creature — Faerie 1/1
Flying
Cloud Sprite can block only creatures with flying.
Cloudblazer Creature
Starter Collection
8 versions
Creature — Human Scout 2/2
Flying
When this creature enters, you gain 2 life and draw two cards.
38190 cards found
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