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Cold Case Cracker Creature
Creature — Spirit Detective 3/3
Flying
When this creature dies, investigate.
Cold Snap Enchantment
Enchantment
Cumulative upkeep %2
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Cold Storage Artifact
Kaldheim
2 versions
Artifact
%3: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Cold-Blooded Crew Creature
Creature — Gorn Warrior 4/4
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling %2
Cold-Eyed Selkie Creature
9 versions
Creature — Merfolk Rogue 1/1
Islandwalk
Whenever this creature deals combat damage to a player, you may draw that many cards.
Coldsteel Heart Artifact
Snow (Anime art)
7 versions
Snow Artifact
This artifact enters tapped.
As this artifact enters, choose a color.
%T: Add one mana of the chosen color.
Cold-Water Snapper Creature
2 versions
Creature — Turtle 4/5
Hexproof
Colfenor, the Last Yew Creature
2 versions
Legendary Creature — Treefolk Shaman 3/7
Vigilance, reach
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Colfenor's Plans Enchantment
Enchantment
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Colfenor's Urn Artifact
2 versions
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Coliseum Behemoth Creature
[FFII]
Creature — Beast 7/7
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
Collapsing Borders Enchantment
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Collar the Culprit Instant
2 versions
Instant
Destroy target creature with toughness 4 or greater.
Collateral Damage Instant
Devilish
2 versions
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Collected Company Instant
Future Sight Frame
6 versions
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Collected Conjuring Sorcery
2 versions
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Collectigull Creature
1/7 Heroes 2019
Creature — Bird 1/1
Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
Collective Blessing Enchantment
2 versions
Enchantment
Creatures you control get +3/+3.
Collective Brutality Sorcery
8 versions
Sorcery
Escalate — Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance Sorcery
5 versions
Sorcery
Escalate %1
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Drone Artifact Creature
Artifact Creature — Borg 0/2
Collective Drone's power is equal to the number of artifact creatures you control.
Collective Effort Sorcery
8 versions
Sorcery
Escalate — Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Inferno Enchantment
5 versions
Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Collective Nightmare Instant
Instant
Convoke
Target creature gets -3/-3 until end of turn.
Collective Resistance Instant
Instant
Escalate %G
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Collective Restraint Enchantment
Dominaria United
2 versions
Enchantment
Domain — Creatures can't attack you unless their controller pays %X for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Collective Unconscious Sorcery
5 versions
Sorcery
Draw a card for each creature you control.
Collective Voyage Sorcery
Commander Masters
4 versions
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
38249 cards found
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