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Collector Ouphe Creature
White-bordered
4 versions
Creature — Ouphe 2/2
Activated abilities of artifacts can't be activated.
Collector Protector Creature
Creature — Human Gamer 2/5
%W, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
Collector's Cage Artifact
3 versions
Artifact
Hideaway 5
%1, %T: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Collector's Case Artifact
Jumpstart
Artifact
When this artifact enters, tap up to one target creature and put two stun counters on it.
%3%U, %T: Tap target creature.
Collector's Vault Artifact
Artifact
%2, %T: Draw a card, then discard a card. Create a Treasure token.
Colleen Wing, Street Samurai Creature
Legendary Creature — Human Samurai Hero 2/2
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1.
Collision / Colossus Instant
Instant
Collision deals 6 damage to target creature with flying.
Collision / Colossus Instant
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Collision Course Sorcery
Sorcery
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
Collision of Realms Sorcery
2 versions
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Colonel Autumn Creature
4 versions
Legendary Creature — Human Soldier 2/3
Lifelink
Exploit
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Colorful Feiyi Sparrow Creature
Creature — Bird 1/3
Flying
Colorstorm Stallion Creature
3 versions
Creature — Elemental Horse 3/3
Ward %1, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Colos Yearling Creature
Creature — Goat Beast 1/1
Mountainwalk
%R: This creature gets +1/+0 until end of turn.
Colossadactyl Creature
Creature — Dinosaur 4/5
Reach, trample
Colossal Badger Creature
Creature — Badger 6/5
When this creature enters, you gain 3 life.
Colossal Chorus Sorcery
Alchemy: Ixalan
Sorcery — Chorus
Starting intensity 2
Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
Colossal Collision Sorcery
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling %2
Colossal Dreadmask Artifact
Artifact — Equipment
Living weapon
Equipped creature gets +6/+6 and has trample.
Equip %3%G%G
Colossal Dreadmaw Creature
13 versions
Creature — Dinosaur 6/6
Trample
Colossal Grave-Reaver Creature
2 versions
Creature — Dragon 7/6
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Colossal Growth Instant
Instant
Kicker %R
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Colossal Heroics Instant
Instant
Strive — This spell costs %1%G more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Colossal Majesty Enchantment
6 versions
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Colossal Might Instant
3 versions
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Colossal Plow Artifact
2 versions
Artifact — Vehicle 6/3
Whenever this Vehicle attacks, add %W%W%W and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6
Colossal Rattlewurm Creature
4 versions
Creature — Wurm 6/5
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
%1%G, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Colossal Skyturtle Enchantment Creature
Enchantment Creature — Turtle 6/5
Flying, ward %2
Channel — %2%G, Discard this card: Return target card from your graveyard to your hand.
Channel — %1%U, Discard this card: Return target creature to its owner's hand.
Colossal Whale Creature
4 versions
Creature — Whale 5/5
Islandwalk
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
38249 cards found
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