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Abzan Beastmaster Creature
3 versions
Creature — Dog Shaman 2/1
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Abzan Charm Instant
6 versions
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Devotee Creature
Creature — Dog Cleric 2/1
%1: Add %W, %B, or %G. Activate only once each turn.
%2%B: Return this card from your graveyard to your hand.
Abzan Falconer Creature
10 versions
Creature — Human Soldier 2/3
Outlast %W
Each creature you control with a +1/+1 counter on it has flying.
Abzan Guide Creature
2 versions
Creature — Human Warrior 4/4
Lifelink
Morph %2%W%B%G
Abzan Kin-Guard Creature
Creature — Human Warrior 3/3
This creature has lifelink as long as you control a white or black permanent.
Abzan Monument Artifact
Artifact
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
%1%W%B%G, %T, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Abzan Runemark Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Abzan Skycaptain Creature
Creature — Bird Soldier 2/2
Flying
When this creature dies, bolster 2.
A-Cabaretti Charm Instant
Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Academic Ascent Instant
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2.
Academic Dispute Instant
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn.
Academic Probation Sorcery
4 versions
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academy at Tolaria West Plane  
2 versions
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.

%H Whenever chaos ensues, discard your hand.
Academy Drake Creature
Creature — Drake 2/2
Kicker %4
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Academy Elite Creature
Strixhaven
4 versions
Creature — Human Wizard 0/0
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
%2%U, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Academy Instructor Creature
Creature — Bolian Officer 0/3
This creature gets +1/+0 for each Officer token you control.
Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
Academy Journeymage Creature
Wizards
4 versions
Creature — Human Wizard 3/2
This spell costs %1 less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Academy Loremaster Creature
4 versions
Creature — Human Wizard 2/3
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost %2 more to cast.
Academy Manufactor Artifact Creature
12 versions
Artifact Creature — Assembly-Worker 1/3
If you would create a Clue, Food, or Treasure token, instead create one of each.
Academy Raider Creature
Creature — Human Warrior 1/1
Intimidate
Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
Academy Rector Creature
Creature — Human Cleric 1/2
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Academy Researchers Creature
2 versions
Creature — Human Wizard 2/2
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Academy Ruins Land  
Extended-Art Frame
9 versions
Legendary Land
%T: Add %C.
%1%U, %T: Put target artifact card from your graveyard on top of your library.
Academy Wall Creature
Creature — Wall 0/5
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
A-Canopy Tactician Creature
Creature — Elf Warrior 3/4
Other Elves you control get +1/+1.
%T: Add %G%G%G.
A-Capenna Express Artifact
Artifact — Vehicle 7/7
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
A-Carnelian Orb of Dragonkind Artifact
Artifact
%T: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
A-Case the Joint Sorcery
Sorcery
Draw three cards, then look at the top card of each player's library.
A-Catlike Curiosity Enchantment  
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
38777 cards found
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