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Copperhoof Vorrac Creature
Creature — Boar Beast 2/2
This creature gets +1/+1 for each untapped permanent your opponents control.
Copperhorn Scout Creature
3 versions
Creature — Elf Scout 1/1
Whenever this creature attacks, untap each other creature you control.
Copper-Leaf Angel Artifact Creature
Artifact Creature — Angel 2/2
Flying
%T, Sacrifice X lands: Put X +1/+1 counters on this creature.
Copperline Gorge Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %R or %G.
Copy Token  
35 versions
Token
This token can be used to represent a copy of something else.
Copy Artifact Enchantment
8 versions
Enchantment
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Copy Catchers Creature
2 versions
Creature — Faerie 2/1
Flying
Whenever you surveil, you may pay %1%U. If you do, create a token that's a copy of this creature.
Copy Enchantment Enchantment
5 versions
Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Copy Land Enchantment
Extended-Art Frame
2 versions
Enchantment
You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Copy Token Token  
1/11 Dimir deck
2 versions
Token
Copycrook Creature
Creature — Shapeshifter Rogue 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives."
Coral Atoll Land  
Commander decks
3 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
%T: Add %C%U.
Coral Barrier Creature
Creature — Wall 1/3
Defender
When this creature enters, create a 1/1 blue Squid creature token with islandwalk.
Coral Colony Creature
Creature — Wall 1/4
Defender
%1%U, %T: Target player mills X cards, where X is the number of creatures you control with defender.
Coral Commando Creature
Creature — Merfolk Warrior 3/2
Coral Eel Creature
S3/10
4 versions
Creature — Fish 2/1
Coral Fighters Creature
2 versions
Creature — Merfolk Soldier 1/1
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Coral Helm Artifact
5 versions
Artifact
%3, Discard a card at random: Target creature gets +2/+2 until end of turn.
Coral Merfolk Creature
Welcome Deck Blue
8 versions
Creature — Merfolk 2/1
Coral Net Enchantment
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Coral Reef Enchantment
Enchantment
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
%U, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Coral Sword Artifact
[FFV]
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip %1
Coral Trickster Creature
4 versions
Creature — Merfolk Rogue 2/1
Morph %U
When this creature is turned face up, you may tap or untap target permanent.
Coralhelm Chronicler Creature
4 versions
Creature — Merfolk Wizard 2/2
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coralhelm Commander Creature
2 versions
Creature — Merfolk Soldier 2/2
Level up %1
Coralhelm Guide Creature
5 versions
Creature — Merfolk Scout Ally 2/1
%4%U: Target creature can't be blocked this turn.
Coram, the Undertaker Creature
5 versions
Legendary Creature — Human Warrior 0/5
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Cordial Vampire Creature
4 versions
Creature — Vampire 1/1
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
38254 cards found
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