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Courageous Resolve Instant
Borderless Scene - Gandalf in the Pelennor Fields
2 versions
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Courageous Resolve - Art  
16/24 - Gandalf in the Pelennor Fields
Courier Bat Creature
2 versions
Creature — Bat 2/2
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Courier Griffin Creature
Creature — Griffin 2/3
Flying
When this creature enters, you gain 2 life.
Courier Hawk Creature
2 versions
Creature — Bird 1/2
Flying, vigilance
Courier of Comestibles Creature
2 versions
Creature — Human Citizen 1/2
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token.
Courier's Briefcase Artifact
3 versions
Artifact — Treasure
When this artifact enters, create a 1/1 green and white Citizen creature token.
%T, Sacrifice this artifact: Add one mana of any color.
%W%U%B%R%G, %T, Sacrifice this artifact: Draw three cards.
Courier's Capsule Artifact
Artifact
%1%U, %T, Sacrifice this artifact: Draw two cards.
Courser of Kruphix Enchantment Creature
8 versions
Enchantment Creature — Centaur 2/4
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Coursers' Accord Sorcery
Sorcery
Create a 3/3 green Centaur creature token, then populate.
Court Archers Creature
Creature — Human Archer 1/3
Reach
Exalted
Court Cleric Creature
Planeswalker Deck Ajani
Creature — Human Cleric 1/1
Lifelink
This creature gets +1/+1 as long as you control an Ajani planeswalker.
Court Homunculus Artifact Creature
5 versions
Artifact Creature — Homunculus 1/1
This creature gets +1/+1 as long as you control another artifact.
Court Hussar Creature
5 versions
Creature — Vedalken Knight 1/3
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless %W was spent to cast it.
Court of Ambition Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Court of Ardenvale Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Court of Bounty Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Court of Cunning Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
Court of Embereth Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
Court of Garenbrig Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Court of Grace Enchantment
7 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court of Ire Enchantment
3 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Court of Locthwain Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Court of Vantress Enchantment
2 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Court Street Denizen Creature
4 versions
Creature — Human Soldier 2/2
Whenever another white creature you control enters, tap target creature an opponent controls.
Courtly Provocateur Creature
Creature — Human Wizard 1/1
%T: Target creature attacks this turn if able.
%T: Target creature blocks this turn if able.
38254 cards found
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