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Covenant of Blood Sorcery
2 versions
Sorcery
Convoke
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Covenant of Minds Sorcery
2 versions
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Cover of Darkness Enchantment
5 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear.
Cover of Winter Enchantment
Snow Enchantment
Cumulative upkeep %S (%S can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment.
%S: Put an age counter on this enchantment.
Cover the Spot Artifact  
4 versions
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get %ticket%ticket%ticket%ticket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Covert Cutpurse Creature
2 versions
Creature — Human Rogue 2/1
When this creature enters, destroy target creature you don't control that was dealt damage this turn.
Disturb %4%B
Covert Operative Creature
Creature — Human Wizard 3/2
This creature can't be blocked.
Covert Technician Artifact Creature
2 versions
Artifact Creature — Human Ninja 2/4
Ninjutsu %1%U
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Coveted Falcon Artifact Creature
4 versions
Artifact Creature — Bird 1/4
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise %1%U
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Coveted Jewel Artifact
12 versions
Artifact
When this artifact enters, draw three cards.
%T: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Coveted Peacock Creature
3 versions
Creature — Bird 3/4
Flying
Whenever this creature attacks, you may goad target creature defending player controls.
Coveted Prize Sorcery
4 versions
Sorcery
This spell costs %1 less to cast for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Covetous Castaway Creature
4 versions
Creature — Human 1/3
When this creature dies, mill three cards.
Disturb %3%U%U
Covetous Dragon Creature
Creature — Dragon 6/5
Flying
When you control no artifacts, sacrifice this creature.
Covetous Elegy Sorcery
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Covetous Geist
Transformed Covert Cutpurse
Creature  
2 versions
Creature — Spirit Rogue 2/2
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Covetous Urge Sorcery
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Cowabunga! Sorcery
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coward / Killer Sorcery
2 versions
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Coward / Killer Sorcery
2 versions
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Cowardice Enchantment
3 versions
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Cowed by Wisdom Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays %1 for each card in your hand.
Cower in Fear Instant
3 versions
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cowl Prowler Creature
2 versions
Creature — Wurm 6/6
Crab Token  
2/21
Creature — Crab 0/3
Crab Umbra Enchantment
Enchantment — Aura
Enchant creature
%2%U: Untap enchanted creature.
Umbra armor
Crabapple Cohort Creature
Creature — Treefolk Warrior 4/4
This creature gets +1/+1 as long as you control another green creature.
Crabomination Creature
3 versions
Creature — Crab Demon 5/5
Emerge from artifact %5%B%B
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Crack in Time Enchantment
4 versions
Enchantment
Vanishing 3
When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.
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