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Creeperhulk Creature
Ferocious
3 versions
Creature — Plant Elemental 5/5
Trample
%1%G: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Creeping Bloodsucker Creature
Vampires
2 versions
Creature — Vampire 1/2
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creeping Chill Sorcery
Retro Frame
2 versions
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Creeping Corrosion Sorcery
Sorcery
Destroy all artifacts.
Creeping Crystal Coating Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token."
Creeping Dread Enchantment
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal cards silmutaneously.)
Creeping Inn
Transformed Hostile Hostel
Artifact Creature  
4 versions
Artifact Creature — Horror Construct 3/7
Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature.
%4: This creature phases out.
Creeping Mold Sorcery
11 versions
Sorcery
Destroy target artifact, enchantment, or land.
Creeping Peeper Creature
Creature — Eye 2/1
%T: Add %U. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
Creeping Renaissance Sorcery
2 versions
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback %5%G%G
Creeping Tar Pit Land  
14 versions
Land
This land enters tapped.
%T: Add %U or %B.
%1%U%B: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Creeping Trailblazer Creature
Creature — Elemental 2/2
Other Elementals you control get +1/+0.
%2%R%G: This creature gets +1/+1 until end of turn for each Elemental you control.
Creepy Crawler Creature
Playtest Card
Creature — Spider 2/4
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
Creepy Doll Artifact Creature
Artifact Creature — Construct 1/1
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Creepy Puppeteer Creature
4 versions
Creature — Human Rogue 4/3
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Cremate Instant
4 versions
Instant
Exile target card from a graveyard.
Draw a card.
Crenellated Wall Artifact Creature
2 versions
Artifact Creature — Wall 0/4
Defender
%T: Target creature gets +0/+4 until end of turn.
Creosote Heath Land  
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
%T: Add %G or %W.
Crescendo Conductor Creature
Alchemy: Secrets of Strixhaven
Creature — Orc Sorcerer 2/2
Reach
Whenever you conjure one or more cards, this creature becomes prepared.
Crescendo of War Enchantment
The Brothers' War
3 versions
Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Crescent Island Temple Enchantment
Legendary Enchantment — Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess.
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Crested Craghorn Creature
Creature — Goat Beast 4/1
Haste
Provoke
Crested Herdcaller Creature
2 versions
Creature — Dinosaur 3/3
Trample
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Crested Sunmare Creature
Kaldheim
5 versions
Creature — Horse 5/5
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Cresting Mosasaurus Creature
2 versions
Creature — Dinosaur 4/8
Emerge %6%U
When this creature enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
Crevasse Enchantment
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Crew Captain Creature
3 versions
Creature — Human Warrior 4/2
Haste
This creature has indestructible as long as it entered this turn.
Crib Swap Tribal Instant
12 versions
Kindred Instant — Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crime Novelist Creature
Creature — Goblin Bard 1/3
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add %R.
38254 cards found
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