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Culling Scales Artifact
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest cost, target any one of them.)
Culling Sun Sorcery
Sorcery
Destroy each creature with mana value 3 or less.
Culling the Weak Instant
8 versions
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add %B%B%B%B.
Cult Conscript Creature
Creature — Skeleton Warrior 2/1
This creature enters tapped.
%1%B: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Cult Guildmage Creature
Creature — Human Shaman 2/2
%3%B, %T: Target player discards a card. Activate only as a sorcery.
%R, %T: This creature deals 1 damage to target opponent or planeswalker.
Cult Healer Creature
Creature — Human Doctor 3/3
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Cult of Skaro Artifact Creature
4 versions
Legendary Artifact Creature — Dalek 4/4
Whenever Cult of Skaro attacks, choose one at random —
Thay — Put a +1/+1 counter on each artifact creature you control.
Caan — Draw two cards.
Sec — Create a 3/3 black Dalek artifact creature token with menace.
Jast — Each opponent loses 4 life.
Cult of the Waxing Moon Creature
Innistrad: Crimson Vow
2 versions
Creature — Human Shaman 5/4
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Cultbrand Cinder Creature
Creature — Elemental Shaman 3/3
When this creature enters, put a -1/-1 counter on target creature.
Cultist of the Absolute Enchantment
3 versions
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward — Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Cultist's Staff Artifact
Artifact — Equipment
Equipped creature gets +2/+2.
Equip %3
Cultivate Sorcery
54 versions
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivator Drone Creature
Creature — Eldrazi Drone 2/3
Devoid
%T: Add %C. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains %C.
Cultivator of Blades Creature
4 versions
Creature — Elf Artificer 1/1
Fabricate 2
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Cultivator's Caravan Artifact
8 versions
Artifact — Vehicle 5/5
%T: Add one mana of any color.
Crew 3
Cultural Exchange Sorcery
2 versions
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Culvert Ambusher Creature
2 versions
Creature — Wurm Horror 4/5
When this creature enters or is turned face up, target creature blocks this turn if able.
Disguise %4%G
Cumber Stone Artifact
Artifact
Creatures your opponents control get -1/-0.
Cunning Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
Cunning Advisor Creature
Creature — Human Advisor 1/1
%T: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Cunning Azurescale Creature
Alchemy: Tarkir
Creature — Dragon 5/5
Flash
Flying
When this creature enters, secretly choose land or nonland. Seek two cards of the chosen kind.
Cunning Bandit Creature
Creature — Human Warrior 2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Cunning Breezedancer Creature
Wilds of Eldraine
3 versions
Creature — Dragon 4/4
Flying
Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Cunning Coyote Creature
Creature — Coyote 2/2
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot %1%R
Cunning Evasion Enchantment
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Cunning Geysermage Creature
Creature — Human Wizard 3/2
Kicker %2%U
When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
Cunning Giant Creature
Creature — Giant 4/4
If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.
Cunning Lethemancer Creature
Creature — Human Wizard 2/2
At the beginning of your upkeep, each player discards a card.
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