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Acquisition Octopus Artifact Creature
2 versions
Artifact Creature — Equipment Octopus 2/2
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure %2
Acquisitions Expert Creature
Creature — Human Rogue 1/2
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Acridian Creature
Creature — Insect 2/4
Echo %1%G
Acrobatic Cheerleader Creature
Creature — Human Survivor 2/2
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Acrobatic Leap Instant
2 versions
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Acrobatic Maneuver Instant
Blink
3 versions
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Act of Aggression Instant
2 versions
Instant
(%PR can be paid with either %R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Authority Enchantment
Enchantment
When this enchantment enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Act of Heroism Instant
2 versions
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Act of Treason Sorcery
18 versions
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Act on Impulse Sorcery
Experimental
3 versions
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards.
Action News Crew Creature
Creature — Human Citizen 2/2
Vigilance
Channel — %6, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Activated Sleeper Creature
2 versions
Creature — Phyrexian Shapeshifter 0/0
Flash
You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Active Volcano Instant
3 versions
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Ad Nauseam Instant
5 versions
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Adagia, Windswept Bastion Land  
5 versions
Land — Planet
This land enters tapped.
%T: Add %W.
Station
12+: %3%W, %T: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Adamant Will Instant
Beginner Box
5 versions
Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
Adanto, the First Fort
Transformed Legion's Landing
Land  
SLD deck: From Cute To Brute
4 versions
Legendary Land
(Transforms from Legion's Landing.)
%T: Add %W.
%2%W, %T: Create a 1/1 white Vampire creature token with lifelink.
Adanto Vanguard Creature
2 versions
Creature — Vampire Soldier 1/1
As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn.
Adaptive Token  
Jumpstart Booster
Theme Card
Tricky allies
Adaptive Armorer Creature
Alchemy: Lorwyn Eclipsed
Creature — Giant Warrior 4/3
Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control.

Adaptive Armorer's spellbook includes the following cards:
• Amorphous Axe
• Citizen's Crowbar
• Cloudsteel Kirin
• Conqueror's Flail
• Fireshrieker
• Fishing Pole
• Krovod Haunch
• Leech Gauntlet
• Lion Sash
• Mace of the Valiant
• Maul of the Skyclaves
• Shield of the Realm
• Sigiled Sword of Valeron
• Thran Power Suit
• Thunder Lasso
Adaptive Automaton Artifact Creature
Starter Collection
7 versions
Artifact Creature — Construct 2/2
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Adaptive Gemguard Artifact Creature
Artifact Creature — Gnome 3/3
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Adaptive Omnitool Artifact
3 versions
Artifact — Equipment
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip %3
Adaptive Shimmerer Creature
Creature — Insect 0/0
Flash
This creature enters with three +1/+1 counters on it.
Adaptive Snapjaw Creature
2 versions
Creature — Lizard Beast 6/2
Evolve
Adaptive Sporesinger Creature
Creature — Phyrexian Druid 2/2
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
Adaptive Training Post Artifact
2 versions
Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Adarkar Sentinel Artifact Creature
2 versions
Artifact Creature — Soldier 3/3
%1: This creature gets +0/+1 until end of turn.
Adarkar Unicorn Creature
Creature — Unicorn 2/2
%T: Add %U or %C%U. Spend this mana only to pay cumulative upkeep costs.
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