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Cutthroat Contender Creature
Creature — Vampire Warrior 1/1
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
Cutthroat il-Dal Creature
2 versions
Creature — Human Rogue 4/1
Hellbent — This creature has shadow as long as you have no cards in hand.
Cutthroat Maneuver Instant
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Cutthroat Negotiator Creature
2 versions
Creature — Orc Pirate 4/3
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
Cyan, Vengeful Samurai Creature
[FFVI]
2 versions
Legendary Creature — Human Samurai 3/3
This spell costs %1 less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Cyber Conversion Instant
4 versions
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Cyberdrive Awakener Artifact Creature
4 versions
Artifact Creature — Construct 4/4
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Cyberman Token  
Artifact Creature — Cyberman 2/2
You can cover a face-down creature that has become a Cyberman with this reminder card. It's a 2/2 Cyberman artifact creature.
Cyberman Patrol Artifact Creature
4 versions
Artifact Creature — Cyberman 2/2
Artifact creatures you control have afflict 3.
Cybermat Artifact Creature
2 versions
Artifact Creature — Robot 2/1
Skulk
Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Cybermen Squadron Artifact Creature
4 versions
Artifact Creature — Cyberman 5/5
Nonlegendary artifact creatures you control have myriad.
Cybernetic Specialist Artifact Creature
Artifact Creature — Human Scientist 2/1
When this creature enters, surveil 1.
%1, %T: Put target card from your graveyard on the bottom of your library.
Cybernetica Datasmith Artifact Creature
Artifact Creature — Human Artificer 0/1
Protection from Robots
Field Reprogramming%U, %T: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
Cybership Artifact
4 versions
Artifact — Vehicle 8/8
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Cycle of Life Enchantment
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Cycle of Renewal Instant
Instant — Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cyclical Evolution Sorcery
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3 — %2%G
Cycling Token  
Theme Card
Cyclone Enchantment
3 versions
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay %G for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Cyclone Sire Creature
Creature — Elemental 3/4
Flying
When this creature dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Cyclone Summoner Creature
4 versions
Creature — Giant Wizard 7/7
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Cyclonic Rift Instant
16 versions
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload %6%U
Cyclonus, Cybertronian Fighter Artifact  
2 versions
Legendary Artifact — Vehicle 5/5
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Cyclonus, the Saboteur Artifact Creature
2 versions
Legendary Artifact Creature — Robot 2/5
More Than Meets the Eye %5%U%B
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.
Cyclopean Giant Creature
Creature — Zombie Giant 4/2
When this creature dies, target land becomes a Swamp. Exile this card.
Cyclopean Mummy Creature
4 versions
Creature — Zombie 2/1
When this creature dies, exile it.
Cyclopean Snare Artifact
Artifact
%3, %T: Tap target creature, then return this artifact to its owner's hand.
Cyclopean Titan Creature
2 versions
Creature — Zombie Giant 8/4
When this creature dies, two target lands become Swamps. Exile this card.
%3, %T: Tap target creature, then return this creature to its owner's hand.
Cyclopean Tomb Artifact
6 versions
Artifact
%2, %T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
38256 cards found
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