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Daring Buccaneer Creature
Creature — Human Pirate 2/2
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay %2.
Daring Demolition Sorcery
3 versions
Sorcery
Destroy target creature or Vehicle.
Daring Discovery Sorcery
2 versions
Sorcery
Up to three target creatures can't block this turn.
Discover 4.
Daring Escape Instant
Story Spotlight
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Daring Fiendbonder Creature
Creature — Human Warlock 5/1
Haste
This creature attacks each combat if able.
%1%B, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Daring Leap Instant
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Daring Mechanic Creature
Creature — Human Artificer 3/3
%3%W: Put a +1/+1 counter on target Mount or Vehicle.
Daring Piracy Enchantment
Raid
Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Daring Saboteur Creature
6 versions
Creature — Human Pirate 2/1
%2%U: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Daring Skyjek Creature
3 versions
Creature — Human Knight 3/1
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Daring Sleuth Creature
2 versions
Creature — Human Rogue 2/1
When you sacrifice a Clue, transform this creature.
Daring Thief Creature
Creature — Human Rogue 2/3
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Daring Thunder-Thief Creature
Creature — Turtle Rogue 4/4
Flash
This creature enters tapped.
Daring Waverider Creature
Creature — Otter Wizard 4/4
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Dark Apostle Creature
Creature — Astartes Warlock 3/3
Gift of Chaos%3, %T: The next noncreature spell you cast this turn has cascade.
Dark Banishing Instant
50/62 Divine vs. Demonic
17 versions
Instant
Destroy target nonblack creature. It can't be regenerated.
Dark Bargain Instant
Clerics
3 versions
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dark Betrayal Instant
2 versions
Instant
Destroy target black creature.
Dark Confidant Creature
[FFXIV]
14 versions
Creature — Human Wizard 2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Dark Dabbling Instant
3 versions
Instant
Regenerate target creature. Draw a card.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Dark Deal Sorcery
4 versions
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Dark Deed Instant
2 versions
Instant
Target creature gets -4/-4 until end of turn.
Dark Depths Land  
B1: Water, CH: 1
12 versions
Legendary Snow Land
Dark Depths enters with ten ice counters on it.
%3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Endurance Instant
Story Spotlight
Instant
This spell costs %1 less to cast if it targets a blocking creature.
Target creature gets +2/+0 and gains indestructible until end of turn.
Dark Favor Enchantment
3 versions
Enchantment — Aura
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
Dark Fortress Land  
2 versions
Land
%T: Add %C.
%T: Add %B or %R. Activate only if this land entered this turn or if you control a basic land.
Dark Hatchling Creature
Commander decks
7 versions
Creature — Horror 3/3
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
Dark Heart of the Wood Enchantment
2 versions
Enchantment
Sacrifice a Forest: You gain 3 life.
Dark Impostor Creature
3 versions
Creature — Vampire Assassin 2/2
%4%B%B: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
38256 cards found
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