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Adarkar Valkyrie Creature
Kaldheim
5 versions
Snow Creature — Angel 4/5
Flying, vigilance
%T: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Adarkar Wastes Land  
17 versions
Land
%T: Add %C.
%T: Add %W or %U. This land deals 1 damage to you.
Adarkar Windform Creature
Snow Creature — Illusion 3/3
Flying
%1%S: Target creature loses flying until end of turn. (%S can be paid with one mana from a snow permanent.)
A-Dawnbringer Cleric Creature
Creature — Human Cleric 1/4
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Adder-Staff Boggart Creature
Creature — Goblin Warrior 2/1
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Additive Evolution Enchantment
Enchantment
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Addle Sorcery
2 versions
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
A-Deal Gone Bad Instant
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
A-Death-Priest of Myrkul Creature
Creature — Tiefling Cleric 3/3
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.
Adelbert Steiner Creature
[FFIX]
2 versions
Legendary Creature — Human Knight 2/1
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Adeliz, the Cinder Wind Creature
Commander Masters
3 versions
Legendary Creature — Human Wizard 2/2
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
A-Demilich Creature
Creature — Skeleton Wizard 4/4
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
A-Demon's Due Instant
Instant
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
A-Departed Soulkeeper Creature  
Creature — Spirit 3/1
Flying
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Adept Token  
Jumpstart Booster
Theme Card
Boost attacks with spellcasting
Adept Watershaper Creature
3 versions
Creature — Merfolk Cleric 3/4
Other tapped creatures you control have indestructible.
A-Devoted Grafkeeper Creature
Creature — Human Peasant 2/2
When Devoted Grafkeeper enters, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb %1%W%U
Adιwalι, Breaker of Chains Creature
3 versions
Legendary Creature — Human Assassin Pirate 4/1
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Adherent of Hope Creature
Planeswalker Deck Basri
Creature — Human Soldier 2/1
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
Adherent's Heirloom Artifact
Alchemy: Lorwyn Eclipsed
Artifact
When this artifact enters, seek a creature card of the most prevalent creature type in your library.
%T: Add one mana of any color. Spend this mana only to cast a creature spell.
Adipose Offspring Creature
4 versions
Creature — Alien 2/2
Emerge %5%W
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
A-Dissonant Wave
A-Emerald Dragon's Adventure
Instant
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
A-Divide by Zero Instant
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. If its mana value was 4 or less, learn.
Admiral Beckett Brass Creature
6 versions
Legendary Creature — Human Pirate 3/3
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Admiral Brass, Unsinkable Creature
4 versions
Legendary Creature — Human Pirate 3/3
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
Admiral's Order Instant
3 versions
Instant
Raid — If you attacked this turn, you may pay %U rather than pay this spell's mana cost.
Counter target spell.
Admonition Angel Creature
3 versions
Creature — Angel 6/6
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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