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Dawn Gryff Creature
2 versions
Creature — Hippogriff 2/2
Flying
Dawn of a New Age Enchantment
10 versions
Enchantment
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of Hope Enchantment
8 versions
Enchantment
Whenever you gain life, you may pay %2. If you do, draw a card.
%3%W: Create a 1/1 white Soldier creature token with lifelink.
Dawn of the Dead Enchantment
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Dawn to Dusk Sorcery
2 versions
Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Dawn-Blessed Pennant Artifact
Artifact
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
%2, %T, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Dawnbreak Reclaimer Creature
3 versions
Creature — Angel 5/5
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Dawnbringer Charioteers Creature
2 versions
Creature — Human Soldier 2/4
Flying, lifelink
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Dawnbringer Cleric Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, choose one —
Cure Wounds — You gain 2 life.
Dispel Magic — Destroy target enchantment.
Gentle Repose — Exile target card from a graveyard.
Dawnfeather Eagle Creature
2 versions
Creature — Bird 3/3
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Dawnfluke Creature
Creature — Elemental 0/3
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke %W
Dawnglade Regent Creature
2 versions
Creature — Elk 8/8
When this creature enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
Dawnglare Invoker Creature
4 versions
Creature — Kor Wizard 2/1
Flying
%8: Tap all creatures target player controls.
Dawnhand Dissident Creature
3 versions
Creature — Elf Warlock 1/2
%T, Blight 1: Surveil 1.
%T, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Dawnhand Eulogist Creature
Creature — Elf Warlock 3/3
Menace
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life.
Dawnhart Disciple Creature
3 versions
Creature — Human Warlock 2/2
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Dawnhart Geist Creature
2 versions
Creature — Spirit Warlock 1/3
Whenever you cast an enchantment spell, you gain 2 life.
Dawnhart Mentor Creature
3 versions
Creature — Human Warlock 0/4
When this creature enters, create a 1/1 white Human creature token.
Coven%5%G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Rejuvenator Creature
3 versions
Creature — Human Warlock 2/4
When this creature enters, you gain 3 life.
%T: Add one mana of any color.
Dawnhart Wardens Creature
3 versions
Creature — Human Warlock 3/3
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Dawning Angel Creature
Holy
2 versions
Creature — Angel 3/2
Flying
When this creature enters, you gain 4 life.
Dawning Purist Creature
Creature — Human Cleric 2/2
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph %1%W
Dawnray Archer Creature
Creature — Human Archer 1/1
Exalted
%W, %T: This creature deals 1 damage to target attacking or blocking creature.
Dawn's Light Archer Creature
Creature — Elf Archer 4/2
Flash
Reach
Dawn's Reflection Enchantment
3 versions
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Dawn's Truce Instant
Story Spotlight
5 versions
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawnsire, Sunstar Dreadnought Artifact
4 versions
Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+: Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+: Flying
20/20
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