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Dawnstrider Creature
Creature — Dryad Spellshaper 1/1
%G, %T, Discard a card: Prevent all combat damage that would be dealt this turn.
Dawnstrike Paladin Creature
2 versions
Creature — Human Knight 2/4
Vigilance
Lifelink
Dawnstrike Vanguard Creature
Creature — Human Knight 4/5
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Dawntreader Elk Creature
3 versions
Creature — Elk 2/2
%G, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Dawnwing Marshal Creature
Prideful / Legion
2 versions
Creature — Cat Soldier 2/2
Flying
%4%W: Creatures you control get +1/+1 until end of turn.
Daxos of Meletis Creature
3 versions
Legendary Creature — Human Soldier 2/2
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daxos the Returned Creature
D&D Forgotten Realms
2 versions
Legendary Creature — Zombie Soldier 2/2
Whenever you cast an enchantment spell, you get an experience counter.
%1%W%B: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Daxos's Torment Enchantment
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Day Token  
21/21
2 versions
If it becomes day or night or if a daybound permanent enters, track day/night for the rest of the game.

As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
Day of Destiny Enchantment
6 versions
Legendary Enchantment
Legendary creatures you control get +2/+2.
Day of Judgment Sorcery
15 versions
Sorcery
Destroy all creatures.
Day of the Dragons Enchantment
4 versions
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Day of the Moon Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Choose a creature card name, then goad all creatures with a name chosen for this enchantment.
Daybreak Chaplain Creature
Healers
4 versions
Creature — Human Cleric 1/3
Lifelink
Daybreak Charger Creature
Blink
2 versions
Creature — Unicorn 3/1
When this creature enters, target creature gets +2/+0 until end of turn.
Daybreak Chimera Creature
Creature — Chimera 3/3
This spell costs %X less to cast, where X is your devotion to white.
Flying
Daybreak Combatants Creature
Warriors
3 versions
Creature — Human Warrior 2/2
Haste
When this creature enters, target creature gets +2/+0 until end of turn.
Daybreak Coronet Enchantment
4 versions
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Daybreak Ranger Creature
Creature — Human Archer Ranger Werewolf 2/2
%T: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Daydream Sorcery
Sorcery
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback %2%W
Day's Undoing Sorcery
6 versions
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Daysquad Marshal Creature
Creature — Human Soldier 3/3
When this creature enters, create a 1/1 white Human Soldier creature token.
Daze Instant
11 versions
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays %1.
Dazzling Angel Creature
3 versions
Creature — Angel 2/3
Flying
Whenever another creature you control enters, you gain 1 life.
Dazzling Beauty Instant
Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Dazzling Denial Instant
Instant
Counter target spell unless its controller pays %2. If you control a Bird, counter that spell unless its controller pays %4 instead.
Dazzling Flameweaver Creature
Alchemy: Bloomburrow
Creature — Lizard Warlock 3/3
Menace
Ward — Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that until the end of your next turn.

Dazzling Flameweaver's spellbook includes the following cards:
Blade Juggler
Body Count
Dead Revels
Drill Bit
Hackrobat
Light Up the Stage
Rafter Demon
Rix Maadi Reveler
Skewer the Critics
Spawn of Mayhem
Spikewheel Acrobat
Dazzling Lights Instant
2 versions
Instant
Target creature gets -3/-0 until end of turn.
Surveil 2.
Dazzling Ramparts Creature
Creature — Wall 0/7
Defender
%1%W, %T: Tap target creature.
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