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Dawnglare Invoker Creature
4 versions
Creature — Kor Wizard 2/1
Flying
%8: Tap all creatures target player controls.
Dawnhand Dissident Creature
3 versions
Creature — Elf Warlock 1/2
%T, Blight 1: Surveil 1.
%T, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Dawnhand Eulogist Creature
Creature — Elf Warlock 3/3
Menace
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life.
Dawnhart Disciple Creature
3 versions
Creature — Human Warlock 2/2
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Dawnhart Geist Creature
2 versions
Creature — Spirit Warlock 1/3
Whenever you cast an enchantment spell, you gain 2 life.
Dawnhart Mentor Creature
3 versions
Creature — Human Warlock 0/4
When this creature enters, create a 1/1 white Human creature token.
Coven%5%G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Dawnhart Rejuvenator Creature
3 versions
Creature — Human Warlock 2/4
When this creature enters, you gain 3 life.
%T: Add one mana of any color.
Dawnhart Wardens Creature
3 versions
Creature — Human Warlock 3/3
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Dawning Angel Creature
Holy
2 versions
Creature — Angel 3/2
Flying
When this creature enters, you gain 4 life.
Dawning Purist Creature
Creature — Human Cleric 2/2
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph %1%W
Dawnray Archer Creature
Creature — Human Archer 1/1
Exalted
%W, %T: This creature deals 1 damage to target attacking or blocking creature.
Dawn's Light Archer Creature
Creature — Elf Archer 4/2
Flash
Reach
Dawn's Reflection Enchantment
3 versions
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Dawn's Truce Instant
Story Spotlight
5 versions
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawnsire, Sunstar Dreadnought Artifact
4 versions
Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+: Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+: Flying
20/20
Dawnstrider Creature
Creature — Dryad Spellshaper 1/1
%G, %T, Discard a card: Prevent all combat damage that would be dealt this turn.
Dawnstrike Paladin Creature
2 versions
Creature — Human Knight 2/4
Vigilance
Lifelink
Dawnstrike Vanguard Creature
Creature — Human Knight 4/5
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Dawntreader Elk Creature
3 versions
Creature — Elk 2/2
%G, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Dawnwing Marshal Creature
Prideful / Legion
2 versions
Creature — Cat Soldier 2/2
Flying
%4%W: Creatures you control get +1/+1 until end of turn.
Daxos of Meletis Creature
3 versions
Legendary Creature — Human Soldier 2/2
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daxos the Returned Creature
D&D Forgotten Realms
2 versions
Legendary Creature — Zombie Soldier 2/2
Whenever you cast an enchantment spell, you get an experience counter.
%1%W%B: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Daxos's Torment Enchantment
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
Day Token  
21/21
2 versions
If it becomes day or night or if a daybound permanent enters, track day/night for the rest of the game.

As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
Day of Destiny Enchantment
6 versions
Legendary Enchantment
Legendary creatures you control get +2/+2.
Day of Judgment Sorcery
15 versions
Sorcery
Destroy all creatures.
Day of the Dragons Enchantment
4 versions
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
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