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Day of the Moon Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Choose a creature card name, then goad all creatures with a name chosen for this enchantment.
Daybreak Chaplain Creature
Healers
4 versions
Creature — Human Cleric 1/3
Lifelink
Daybreak Charger Creature
Blink
2 versions
Creature — Unicorn 3/1
When this creature enters, target creature gets +2/+0 until end of turn.
Daybreak Chimera Creature
Creature — Chimera 3/3
This spell costs %X less to cast, where X is your devotion to white.
Flying
Daybreak Combatants Creature
Warriors
3 versions
Creature — Human Warrior 2/2
Haste
When this creature enters, target creature gets +2/+0 until end of turn.
Daybreak Coronet Enchantment
4 versions
Enchantment — Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Daybreak Ranger Creature
Creature — Human Archer Ranger Werewolf 2/2
%T: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Daydream Sorcery
Sorcery
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback %2%W
Day's Undoing Sorcery
6 versions
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Daysquad Marshal Creature
Creature — Human Soldier 3/3
When this creature enters, create a 1/1 white Human Soldier creature token.
Daze Instant
11 versions
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays %1.
Dazzling Angel Creature
3 versions
Creature — Angel 2/3
Flying
Whenever another creature you control enters, you gain 1 life.
Dazzling Beauty Instant
Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Dazzling Denial Instant
Instant
Counter target spell unless its controller pays %2. If you control a Bird, counter that spell unless its controller pays %4 instead.
Dazzling Flameweaver Creature
Alchemy: Bloomburrow
Creature — Lizard Warlock 3/3
Menace
Ward — Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that until the end of your next turn.

Dazzling Flameweaver's spellbook includes the following cards:
Blade Juggler
Body Count
Dead Revels
Drill Bit
Hackrobat
Light Up the Stage
Rafter Demon
Rix Maadi Reveler
Skewer the Critics
Spawn of Mayhem
Spikewheel Acrobat
Dazzling Lights Instant
2 versions
Instant
Target creature gets -3/-0 until end of turn.
Surveil 2.
Dazzling Ramparts Creature
Creature — Wall 0/7
Defender
%1%W, %T: Tap target creature.
Dazzling Reflection Instant
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Dazzling Sphinx Creature
3 versions
Creature — Sphinx 4/5
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Dazzling Theater / Prop Room Enchantment
5 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke.
Dazzling Theater / Prop Room Enchantment
5 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step.
Dead Before Sunrise Instant
2 versions
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "%T: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Dead Bunny Isle Land  
Land
%T, Receive a poison counter: Add %W or %U.
Dead Drop Sorcery
Sorcery
Delve
Target player sacrifices two creatures of their choice.
Dead / Gone Instant
2 versions
Instant
Return target creature you don't control to its owner's hand.
Dead / Gone Instant
3 versions
Instant
Dead deals 2 damage to target creature.
Dead Man's Chest Enchantment
3 versions
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Dead of Winter Sorcery
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Dead Reckoning Sorcery
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
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