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Aerial Doombot Artifact Creature
Artifact Creature — Robot Villain 1/1
Flying
Power-up — %5%U: Put three +1/+1 counters on this creature.
Aerial Engineer Creature
Creature — Human Artificer 2/4
As long as you control an artifact, this creature gets +2/+0 and has flying.
Aerial Extortionist Creature
4 versions
Creature — Bird Soldier 4/3
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Aerial Formation Instant
Instant
Strive — This spell costs %2%U more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
Aerial Guide Creature
Soaring
3 versions
Creature — Drake 2/2
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Aerial Maneuver Instant
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Aerial Modification Enchantment
Vehicles
2 versions
Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Aerial Predation Instant
2 versions
Instant
Destroy target creature with flying. You gain 2 life.
Aerial Responder Creature
6 versions
Creature — Dwarf Soldier 2/3
Flying, vigilance, lifelink
Aerial Surveyor Artifact
2 versions
Artifact — Vehicle 3/4
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Aerial Toastmaster Artifact Creature
Artifact Creature — Cyborg Rigger 3/2
Flying
%3%W, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Aerial Volley Instant
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Aerialephant Creature
2 versions
Creature — Elephant Performer 3/2
Flying
When Aerialephant enters, you get %ticket, then you may put a sticker on a nonland permanent you own.
Aerie Auxiliary Creature
Creature — Bird Soldier 3/3
Flying
When this creature enters, support 2.
Aerie Bowmasters Creature
2 versions
Creature — Dog Archer 3/4
Reach
Megamorph %5%G
Aerie Mystics Creature
3 versions
Creature — Bird Wizard 3/3
Flying
%1%G%U: Creatures you control gain shroud until end of turn.
Aerie Ouphes Creature
Creature — Ouphe 3/3
Sacrifice this creature: It deals damage equal to its power to target creature with flying.
Persist
Aerie Worshippers Creature
Creature — Human Cleric 2/4
Inspired — Whenever this creature becomes untapped, you may pay %2%U. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Aerith Gainsborough Creature
[FFVII]
6 versions
Legendary Creature — Human Cleric 2/2
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Aerith, Last Ancient Creature
[FFVII]
3 versions
Legendary Creature — Human Cleric Druid 3/5
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Aerith Rescue Mission Sorcery
[FFVII]
Sorcery
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them.
Aerobics Instructor Creature
Creature — Teacher 1/2
%2%W, %T: Roll a six-sided die. On a 6, sacrifice Aerobics Instructor. Otherwise, you gain life equal to the result.
Aeromoeba Creature
3 versions
Creature — Elemental Beast 2/4
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
Aeromunculus Creature
Creature — Homunculus Mutant 2/3
Flying
%2%G%U: Adapt 1.
Aeronaut Admiral Creature
3 versions
Creature — Human Pilot 3/1
Flying
Vehicles you control have flying.
Aeronaut Cavalry Creature
Creature — Human Soldier 3/4
Flying
When this creature enters, put a +1/+1 counter on another target Soldier you control.
Aeronaut Tinkerer Creature
Detective / Inventive
3 versions
Creature — Human Artificer 2/3
This creature has flying as long as you control an artifact.
Aeronaut's Wings Artifact
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip %2
Aesi, Tyrant of Gyre Strait Creature
5 versions
Legendary Creature — Serpent 5/5
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
37977 cards found
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