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Deep Wood Instant
The Lost Caverns of Ixalan
3 versions
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deep-Cavern Bat Creature
3 versions
Creature — Bat 1/1
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Deepcavern Imp Creature
3 versions
Creature — Imp Rebel 2/2
Flying, haste
Echo — Discard a card.
Deepchannel Duelist Creature
2 versions
Creature — Merfolk Soldier 2/2
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
Deepchannel Mentor Creature
2 versions
Creature — Merfolk Rogue 2/2
Blue creatures you control can't be blocked.
Deepfathom Echo Creature
4 versions
Creature — Merfolk Spirit 4/4
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn.
Deepfathom Skulker Creature
4 versions
Creature — Eldrazi 4/4
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
%3%C: Target creature can't be blocked this turn.
Deepfire Elemental Creature
2 versions
Creature — Elemental 4/4
%X%X%1: Destroy target artifact or creature with mana value X.
Deep-Fried / Plague / Myr Token  
14/48
Stickers
Names — Deep-Fried / Plague / Myr
Art — Viking helmet / Pie / The Blackblade
2%ticket — Whenever this creature attacks, scry 1.
3%ticket — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.
3%ticket — 4/5
4%ticket — 8/4
Deepglow Skate Creature
8 versions
Creature — Fish 3/3
When this creature enters, double the number of each kind of counter on any number of target permanents.
Deepmuck Desperado Creature
Creature — Homarid Mercenary 2/4
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
Deeproot Champion Creature
Strixhaven
5 versions
Creature — Merfolk Shaman 1/1
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Deeproot Elite Creature
4 versions
Creature — Merfolk Warrior 1/1
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Deeproot Historian Creature
Extended-Art Frame
2 versions
Creature — Merfolk Druid 3/3
Merfolk and Druid cards in your graveyard have retrace.
Deeproot Pilgrimage Enchantment
4 versions
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Deeproot Warrior Creature
Creature — Merfolk Warrior 2/2
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Deeproot Waters Enchantment
2 versions
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
Deeproot Wayfinder Creature
4 versions
Creature — Merfolk Scout 2/3
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped.
Deep-Sea Kraken Creature
3 versions
Creature — Kraken 6/6
This creature can't be blocked.
Suspend 9 — %2%U
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Deep-Sea Serpent Creature
Creature — Serpent 5/5
This creature can't attack unless defending player controls an Island.
Deep-Sea Terror Creature
Creature — Serpent 6/6
This creature can't attack unless there are seven or more cards in your graveyard.
Deep-Slumber Titan Creature
Creature — Giant Warrior 7/7
This creature enters tapped.
This creature doesn't untap during your untap step.
Whenever this creature is dealt damage, untap it.
Deeptread Merrow Creature
Creature — Merfolk Rogue 2/1
%U: This creature gains islandwalk until end of turn.
Deepwater Hypnotist Creature
Creature — Merfolk Wizard 2/1
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Deepway Navigator Creature
3 versions
Creature — Merfolk Wizard 2/2
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
Deepwood Denizen Creature
Encounter
3 versions
Creature — Elf Warrior 3/2
Vigilance
%5%G, %T: Draw a card. This ability costs %1 less to activate for each +1/+1 counter on creatures you control.
Deepwood Drummer Creature
Creature — Human Spellshaper 1/1
%G, %T, Discard a card: Target creature gets +2/+2 until end of turn.
Deepwood Elder Creature
Creature — Dryad Spellshaper 2/2
%X%G%G, %T, Discard a card: X target lands become Forests until end of turn.
Deepwood Ghoul Creature
2 versions
Creature — Zombie 2/1
Pay 2 life: Regenerate this creature.
Deepwood Legate Creature
2 versions
Creature — Shade 1/1
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
%B: This creature gets +1/+1 until end of turn.
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