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Deepwood Tantiv Creature
Creature — Beast 2/4
Whenever this creature becomes blocked, you gain 2 life.
Deepwood Wolverine Creature
Creature — Wolverine 1/1
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
Deer-Dog Creature
Creature — Elk Dog 1/3
First strike
Defabricate Instant
Instant
Choose one —
• Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Deface Sorcery
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Defacing Duskmage Creature
2 versions
Creature — Dog Warlock 2/2
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared.
Defang Enchantment
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Defeat Sorcery
2 versions
Sorcery
Destroy target creature with power 2 or less.
Defective Detective Creature
Creature — Human Spy 2/1
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Defend the Campus Instant
Legion
2 versions
Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Defend the Celestus Instant
Modified
3 versions
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Defend the Hearth Instant
Instant
Prevent all combat damage that would be dealt to players this turn.
Defend the Rider Instant
Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Defender en-Vec Creature
Creature — Human Cleric 2/4
Fading 4
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Defender of Chaos Creature
Creature — Human Knight 2/1
Flash
Protection from white
Defender of Law Creature
Creature — Human Knight 2/1
Flash
Protection from red
Defender of the Order Creature
Creature — Human Cleric 2/4
Morph %W%W
When this creature is turned face up, creatures you control get +0/+2 until end of turn.
Defender of the Queue Creature
Playtest Card
Creature — Centaur Soldier 3/3
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of this creature get +1/+1 and have vigilance.
Defenestrate Instant
Ghastly
3 versions
Instant
Destroy target creature without flying.
Defenestrated Phantom Creature
Creature — Spirit 4/3
Flying
Disguise %4%W
Defense Force Aggressor Creature
Creature — Klingon Warrior 2/1
Defense Grid Artifact
Retro Frame
6 versions
Artifact
Each spell costs %3 more to cast except during its controller's turn.
Defense of the Heart Enchantment
9 versions
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defensive Formation Enchantment
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Defensive Maneuvers Instant
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
Defensive Stance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/+1.
Defiant Bloodlord Creature
4 versions
Creature — Vampire 4/5
Flying
Whenever you gain life, target opponent loses that much life.
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