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Advancing the Spirit Enchantment
Jumpstart
Enchantment
When this enchantment enters, draw a card.
You may pay %0 rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
Advantageous Proclamation Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.
Advent of the Wurm Instant
Selesnya deck
3 versions
Instant
Create a 5/5 green Wurm creature token with trample.
Adventure Awaits Sorcery
Landfall
2 versions
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Adventurer's Airship Artifact
[FFI]
Artifact — Vehicle 3/2
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2
Adventurers' Guildhouse Land  
Land
Green legendary creatures you control have "bands with other legendary creatures."
Adventurer's Inn Land  
[FFIII]
Land — Town
When this land enters, you gain 2 life.
%T: Add %C.
Adventuring Gear Artifact
3 versions
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip %1
Adventurous Eater Creature
Creature — Human Warlock 3/2
This creature enters prepared.
Adventurous Impulse Sorcery
Explorers
7 versions
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Adversary by Algorithm Sorcery
Sorcery
Create a 3/3 colorless Illusion artifact creature token.
Beam me up %3%G
Adverse Conditions Instant
Instant
Devoid
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add %C."
Advice from the Fae Sorcery
Sorcery
(%2U can be paid with any two mana or with %U. This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Advocate of the Beast Creature
Beasts
2 versions
Creature — Elf Shaman 2/3
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
A-Dwarfhold Champion Creature
Creature — Dwarf Warrior 3/1
Ward %1
As long as Dwarfhold Champion is equipped, it gets +0/+2.
A-Earthquake Dragon Creature
Creature — Elemental Dragon 10/10
This spell costs %X less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon (Rebalanced).
Flying, trample
%2%G, Sacrifice a land: Return this card from your graveyard to your hand.
Aegar, the Freezing Flame Creature
6 versions
Legendary Creature — Giant Wizard 3/3
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Aegis Angel Creature
5 versions
Creature — Angel 5/5
Flying
When this creature enters, another target permanent gains indestructible for as long as you control this creature.
Aegis Automaton Artifact Creature
Artifact Creature — Construct 0/3
%4%W: Return another target creature you control to its owner's hand.
Aegis of Honor Enchantment
Enchantment
%1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Aegis of the Gods Enchantment Creature
Enchantment Creature — Human Soldier 2/1
You have hexproof.
Aegis of the Heavens Instant
Feathered Friends
2 versions
Instant
Target creature gets +1/+7 until end of turn.
Aegis of the Legion Artifact
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor.
Whenever equipped creature mentors a creature, put a shield counter on that creature.
Equip %3
Aegis of the Meek Artifact
Artifact
%1, %T: Target 1/1 creature gets +1/+2 until end of turn.
Aegis Sculptor Creature
Creature — Bird Wizard 2/3
Flying
Ward %2
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
Aegis Turtle Creature
3 versions
Creature — Turtle 0/5
A-Eiganjo Exemplar Enchantment Creature
Enchantment Creature — Human Samurai 1/1
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
A-Elderfang Ritualist Creature
Creature — Elf Cleric 3/1
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
A-Elderleaf Mentor Creature
Creature — Elf Warrior 2/2
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
38777 cards found
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