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Depths of Desire Instant
Instant
Return target creature to its owner's hand. Create a Treasure token.
Depthshaker Titan Artifact Creature
2 versions
Artifact Creature — Robot 5/5
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste.
Deputized Protester Creature
2 versions
Creature — Human Warrior 2/1
Menace
Melee
Deputy of Acquittals Creature
3 versions
Creature — Human Wizard 2/2
Flash
When this creature enters, you may return another target creature you control to its owner's hand.
Deputy of Detention Creature
3 versions
Creature — Vedalken Wizard 1/3
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Deranged Assistant Creature
6 versions
Creature — Human Wizard 1/1
%T, Mill a card: Add %C.
Deranged Hermit Creature
3 versions
Creature — Elf 1/1
Echo %3%G%G
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Deranged Outcast Creature
Creature — Human Rogue 2/1
%1%G, Sacrifice a Human: Put two +1/+1 counters on target creature.
Deranged Whelp Creature
2 versions
Creature — Wolf 2/1
Menace
Derelict Attic / Widow's Walk Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you draw two cards and you lose 2 life.
Derelict Attic / Widow's Walk Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
Derelor Creature
4 versions
Creature — Thrull 4/4
Black spells you cast cost %B more to cast.
Derevi, Empyrial Tactician Creature
Imagine: Courageous Critters
6 versions
Legendary Creature — Bird Wizard 2/3
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
%1%G%W%U: Put Derevi onto the battlefield from the command zone.
Dermoplasm Creature
Creature — Shapeshifter 1/1
Flying
Morph %2%U%U
When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
Dermotaxi Artifact
3 versions
Artifact — Vehicle 0/0
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Descend on the Prey Sorcery  
Sorcery
Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Descend upon the Sinful Sorcery
5 versions
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Descendant of Kiyomaro Creature
Creature — Human Soldier 2/3
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Descendant of Masumaro Creature
Creature — Human Monk 1/1
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
Descendant of Soramaro Creature
Creature — Human Wizard 2/3
%1%U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Descendant of Storms Creature
Creature — Human Soldier 2/1
Whenever this creature attacks, you may pay %1%W. If you do, it endures 1.
Descendants' Fury Enchantment
3 versions
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Descendants' Path Enchantment
4 versions
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Descent into Avernus Enchantment
4 versions
Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Descent into Madness Enchantment
Enchantment
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Descent of the Dragons Sorcery
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Desculpting Blast Instant
Instant
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Desdemona, Freedom's Edge Creature
4 versions
Legendary Creature — Human Rogue 3/4
Vigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Desecrate Reality Instant
2 versions
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Desecrated Earth Sorcery
Sorcery
Destroy target land. Its controller discards a card.
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