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Destined Confrontation Sorcery
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Destined / Lead Instant
2 versions
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Destined / Lead Sorcery
2 versions
Sorcery
Aftermath
All creatures able to block target creature this turn do so.
Destiny Spinner Enchantment Creature
4 versions
Enchantment Creature — Human 2/3
Creature and enchantment spells you control can't be countered.
%3%G: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Destroy Evil Instant
7 versions
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Destroy the Evidence Sorcery
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Destructive Digger Creature
Goblins
2 versions
Creature — Goblin 3/2
%3, %T, Sacrifice an artifact or land: Draw a card.
Destructive Flow Enchantment
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Destructive Force Sorcery
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
Destructive Revelry Instant
3 versions
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Destructive Tampering Sorcery
Goblins
6 versions
Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
Destructive Urge Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Destructor Dragon Creature
2 versions
Creature — Dragon 4/4
Flying
When this creature dies, destroy target noncreature permanent.
Desynchronization Instant
3 versions
Instant
Return each nonland permanent that's not historic to its owner's hand.
Desynchronize Instant
Story Spotlight
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Detained by Legionnaires Enchantment
Starter Deck
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Detainment Spell Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
%1%W: Attach this Aura to target creature.
Detection Tower Land  
2 versions
Land
%T: Add %C.
%1, %T: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Detective Token  
Creature — Detective 2/2
Detective Token  
Theme Card
Detective of the Month Creature
2 versions
Creature — Human Detective 2/3
Ascend
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Detective's Phoenix Enchantment Creature
3 versions
Enchantment Creature — Phoenix 2/2
Bestow — %R, Collect evidence 6.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Detective's Satchel Artifact
Artifact
When this artifact enters, investigate twice.
%T: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
Detention Chariot Artifact
2 versions
Artifact — Vehicle 6/6
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3
Cycling %W
Detention Sphere Enchantment
3 versions
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Detention Vortex Enchantment
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
%3: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Determined Iteration Enchantment
4 versions
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
Deus of Calamity Creature
2 versions
Creature — Spirit Avatar 6/6
Trample
Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
Devastate Sorcery
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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