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Dihada's Ploy Instant
Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start
Diligent Excavator Creature
Creature — Human Artificer 1/3
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Diligent Farmhand Creature
2 versions
Creature — Human Druid 1/1
%1%G, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Diligent Zookeeper Creature
3 versions
Creature — Human Citizen Ally 4/4
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
Diluvian Primordial Creature
6 versions
Creature — Avatar 5/5
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Dimension X Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %W.
Dimension X Pizzasaur Artifact Creature
Artifact Creature — Food Alien Mutant 2/1
When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
%2, %T, Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
Dimensional Breach Sorcery
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Dimensional Exile Enchantment
Enchantment — Aura
Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Dimensional Infiltrator Creature
2 versions
Creature — Eldrazi 2/1
Devoid
Flash
Flying
%1%C: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand.
Diminish Instant
3 versions
Instant
Target creature has base power and toughness 1/1 until end of turn.
Diminished Returner Creature
Alchemy: Dominaria
Creature — Phyrexian Skeleton 4/3
Diminished Returner enters tapped.
%B%B: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.
Diminisher Witch Creature
Creature — Human Warlock 3/2
Bargain
When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Diminishing Returns Sorcery
4 versions
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dimir Aqueduct Land  
25 versions
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
%T: Add %U%B.
Dimir Charm Instant
Dimir deck
3 versions
Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Dimir Cluestone Artifact
Artifact
%T: Add %U or %B.
%U%B, %T, Sacrifice this artifact: Draw a card.
Dimir Cutpurse Creature
2 versions
Creature — Spirit 2/2
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Dimir Doppelganger Creature
Dimir deck
3 versions
Creature — Shapeshifter 0/2
%1%U%B: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
Dimir Guildgate Land  
Starter Collection
14 versions
Land — Gate
This land enters tapped.
%T: Add %U or %B.
Dimir Guildmage Creature
8 versions
Creature — Human Wizard 2/2
(%UB can be paid with either %U or %B.)
%3%U: Target player draws a card. Activate only as a sorcery.
%3%B: Target player discards a card. Activate only as a sorcery.
Dimir House Guard Creature
5 versions
Creature — Skeleton 2/3
Fear
Sacrifice a creature: Regenerate this creature.
Transmute %1%B%B
Dimir Infiltrator Creature
6 versions
Creature — Spirit 1/3
This creature can't be blocked.
Transmute %1%U%B
Dimir Informant Creature
Creature — Human Rogue 1/4
When this creature enters, surveil 2.
Dimir Keyrune Artifact
Commander decks
3 versions
Artifact
%T: Add %U or %B.
%U%B: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Dimir Locket Artifact
2 versions
Artifact
%T: Add %U or %B.
%UB%UB%UB%UB, %T, Sacrifice this artifact: Draw two cards.
Dimir Machinations Sorcery
2 versions
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute %1%B%B
Dimir Signet Artifact
20 versions
Artifact
%1, %T: Add %U%B.
Dimir Spybug Creature
2 versions
Creature — Insect 1/1
Flying
Menace
Whenever you surveil, put a +1/+1 counter on this creature.
Dimir Strandcatcher Creature
Creature — Faerie Rogue 3/3
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
38304 cards found
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