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Disciple of Freyalise Creature
Creature — Elf Druid 3/3
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Disciple of Grace Creature
2 versions
Creature — Human Cleric 1/2
Protection from black
Cycling %2
Disciple of Griselbrand Creature
2 versions
Creature — Human Cleric 1/1
%1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Disciple of Kangee Creature
Creature — Human Wizard 2/2
%U, %T: Target creature gains flying and becomes blue until end of turn.
Disciple of Law Creature
Creature — Human Cleric 1/2
Protection from red
Cycling %2
Disciple of Malice Creature
Creature — Human Cleric 1/2
Protection from white
Cycling %2
Disciple of Perdition Creature
Demons / Morbid / Unlucky Thirteen
Creature — Human Warlock 1/3
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead.
• You draw a card and you lose 1 life.
• Exile target opponent's graveyard. That player loses 1 life.
Disciple of Phenax Creature
2 versions
Creature — Human Cleric 1/3
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card.
Disciple of Tevesh Szat Creature
Creature — Human Cleric 3/1
%T: Target creature gets -1/-1 until end of turn.
%4%B%B, %T, Sacrifice this creature: Target creature gets -6/-6 until end of turn.
Disciple of the Old Ways Creature
Creature — Human Warrior 2/2
%R: This creature gains first strike until end of turn.
Disciple of the Ring Creature
3 versions
Creature — Human Wizard 3/4
%1, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays %2.
• This creature gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
Disciple of the Sun Creature
2 versions
Creature — Human Cleric 3/3
Lifelink
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Disciple of the Vault Creature
2 versions
Creature — Human Cleric 1/1
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Disciples of Gix Creature
Creature — Phyrexian Human 4/4
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
Disciples of the Inferno Creature  
Creature — Human Monk 4/4
Prowess
If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
Disciplined Duelist Creature
3 versions
Creature — Human Citizen 2/1
Double strike
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Discombobulate Instant
2 versions
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
Discontinuity Instant
4 versions
Instant
During your turn, this spell costs %2%U%U less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Discord, Lord of Disharmony Creature
Ponies: The Galloping 2 (Bonus)
Legendary Creature — Chimera 3/5
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
Discordant Dirge Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
%B, Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
Discordant Piper Creature
Creature — Zombie Satyr 2/1
When this creature dies, create a 0/1 white Goat creature token.
Discordant Spirit Creature
Creature — Spirit 2/2
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from this creature.
Discourtesy Clerk Creature
2 versions
Creature — Vampire Employee 3/2
When Discourtesy Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Discover the Formula Instant
Alchemy: Innistrad
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs %1 less to cast."
Discover the Impossible Instant
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Discovery / Dispersal Sorcery
3 versions
Sorcery
Surveil 2, then draw a card.
Discovery / Dispersal Instant
3 versions
Instant
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
Discreet Retreat Enchantment
2 versions
Enchantment — Aura
Enchant land
Enchanted land has "%T: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Disdainful Stroke Instant
13 versions
Instant
Counter target spell with mana value 4 or greater.
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