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Diviner of Mist Creature
2 versions
Creature — Dragon 4/5
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Diviner of Victory Creature
2 versions
Creature — Dwarf Wizard 1/1
This creature enters prepared.
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Diviner Spirit Creature
2 versions
Creature — Spirit 2/4
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Diviner's Lockbox Artifact
Artifact
%1, %T: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
Diviner's Wand Tribal Artifact
Kindred Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "%4: Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
Equip %3
Diving Griffin Creature
2 versions
Creature — Griffin 2/2
Flying, vigilance
Divining Dive
Cunning Azurescale's Adventure
Instant
Alchemy: Tarkir
Instant — Omen
Secretly choose land or nonland. Seek a card of the chosen kind.
Divining Duelist Creature
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.
Divining Witch Creature
Innistrad: Midnight Hunt
2 versions
Creature — Human Spellshaper 1/1
%1%B, %T, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Divinity of Pride Creature
3 versions
Creature — Spirit Avatar 4/4
Flying, lifelink
This creature gets +4/+4 as long as you have 25 or more life.
Division Table Artifact  
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
Dizzy Spell Instant
Instant
Target creature gets -3/-0 until end of turn.
Transmute %1%U%U
Dizzying Gaze Enchantment
Enchantment — Aura
Enchant creature you control
%R: Enchanted creature deals 1 damage to target creature with flying.
Dizzying Swoop Instant
3 versions
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Djeru and Hazoret Creature
4 versions
Legendary Creature — Human God 5/4
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Djeru, With Eyes Open Creature
2 versions
Legendary Creature — Human Warrior 4/3
Vigilance
When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Djeru's Renunciation Instant
3 versions
Instant
Tap up to two target creatures.
Cycling %W
Djeru's Resolve Instant
3 versions
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling %2
Djinn Token  
Shandalar (MicroProse)
Artifact Creature — Djinn 5/5
Flying
Djinn Illuminatus Creature
Zendikar Rising - Kaldheim
6 versions
Creature — Djinn 3/5
(%UR can be paid with either %U or %R.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
Djinn Monk Token  
4/7
2 versions
Creature — Djinn Monk 2/2
Flying
Djinn of Fool's Fall Creature
Creature — Djinn 4/3
Flying
Plot %3%U
Djinn of Infinite Deceits Creature
2 versions
Creature — Djinn 2/7
Flying
%T: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Djinn of the Fountain Creature
Creature — Djinn 4/4
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Djinn of the Lamp Creature
Creature — Djinn 5/6
Flying
Djinn of Wishes Creature
Scrying
7 versions
Creature — Djinn 4/4
Flying
This creature enters with three wish counters on it.
%2%U%U, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Djinni Windseer Creature
2 versions
Creature — Djinn 3/3
Flying
When this creature enters, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
Do or Die Sorcery
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
38304 cards found
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