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Dreadlight Monstrosity Creature
2 versions
Creature — Crab Horror 5/5
Ward %2
%3%U%U: This creature can't be blocked this turn. Activate only if you own a card in exile.
Dreadmalkin Creature
2 versions
Creature — Zombie Cat 1/1
Menace
%2%B, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.
Dreadmaw's Ire Instant
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Dreadmobile Artifact
Artifact — Vehicle 3/3
Menace
%1, Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle.
Crew 1
Dreadship Reef Land  
6 versions
Land
%T: Add %C.
%1, %T: Put a storage counter on this land.
%1, Remove X storage counters from this land: Add X mana in any combination of %U and/or %B.
Dreadwaters Sorcery
3 versions
Sorcery
Target player mills X cards, where X is the number of lands you control.
Dreadwing Creature
Creature — Zombie 1/1
%1%U%R: This creature gets +3/+0 and gains flying until end of turn.
Dreadwing Scavenger Creature
Creature — Nightmare Bird 2/2
Flying
Whenever this creature enters or attacks, draw a card, then discard a card.
Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
Dreadwurm Creature
2 versions
Creature — Wurm Horror 5/4
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn.
Dream Beavers Creature
Creature — Beaver Nightmare 1/1
Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1.
Dream Cache Sorcery
5 versions
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Chisel Artifact
Artifact
Face-down creature spells you cast cost %1 less to cast.
Dream Coat Enchantment
Enchantment — Aura
Enchant creature
%0: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Dream Devourer Creature
4 versions
Creature — Demon Cleric 0/3
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by %2.
Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Dream Eater Creature
4 versions
Creature — Nightmare Sphinx 4/3
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
Dream Fighter Creature
Creature — Human Soldier 1/1
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out.
Dream Fracture Instant
5 versions
Instant
Counter target spell. Its controller draws a card.
Draw a card.
Dream Halls Enchantment
2 versions
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Dream Harvest Sorcery
3 versions
Sorcery
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Dream Leash Enchantment
Enchantment — Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
Dream Pillager Creature
5 versions
Creature — Dragon 4/4
Flying
Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Dream Prowler Creature
3 versions
Creature — Illusion 1/5
This creature can't be blocked as long as it's attacking alone.
Dream Salvage Instant
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
Dream Seizer Creature
Creature — Faerie Rogue 3/2
Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card.
Dream Spoilers Creature
Creature — Faerie Warlock 2/2
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
Dream Stalker Creature
3 versions
Creature — Illusion 1/5
When this creature enters, return a permanent you control to its owner's hand.
Dream Strix Creature
4 versions
Creature — Bird Illusion 3/2
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn.
Dream Thief Creature
Creature — Faerie Rogue 2/1
Flying
When this creature enters, draw a card if you've cast another blue spell this turn.
Dream Thrush Creature
2 versions
Creature — Bird 1/1
Flying
%T: Target land becomes the basic land type of your choice until end of turn.
38304 cards found
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