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Seed the Land Enchantment
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
Seed Suture Sorcery
3 versions
Sorcery
Put a +1/+1 counter on target creature. You gain 1 life.
Seed Spark Instant
40/60 Thallids
2 versions
Instant
Destroy target artifact or enchantment. If %G was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Seed of Hope Instant
Story Spotlight
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.
Seed Guardian Creature
2 versions
Creature — Elemental 3/4
Reach
When this creature dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
See the Unwritten Sorcery
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
See the Truth Sorcery
4 versions
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
See Red Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
See Double Instant
5 versions
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
See Beyond Sorcery
3 versions
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
Sedris, the Traitor King Creature
5 versions
Legendary Creature — Zombie Warrior 5/5
Each creature card in your graveyard has unearth %2%B.
Sedraxis Specter Creature
4 versions
Creature — Specter 3/2
Flying
Whenever this creature deals combat damage to a player, that player discards a card.
Unearth %1%B
Sedraxis Alchemist Creature
Creature — Zombie Wizard 2/2
When this creature enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
Sedgemoor Witch Creature
5 versions
Creature — Human Warlock 3/2
Menace
Ward — Pay 3 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Sedge Troll Creature
8 versions
Creature — Troll 2/2
This creature gets +1/+1 as long as you control a Swamp.
%B: Regenerate this creature.
Sedge Sliver Creature
4 versions
Creature — Sliver 2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "%B: Regenerate this permanent."
Sedge Scorpion Creature
2 versions
Creature — Scorpion 1/1
Deathtouch
Security Rhox Creature
Creature — Rhino Warrior 5/4
You may pay %R%G rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Security Detail Enchantment
Enchantment
%W%W: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Security Bypass Enchantment
Enchantment — Aura
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives."
Security Blockade Enchantment
Enchantment — Aura
Enchant land
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "%T: Prevent the next 1 damage that would be dealt to you this turn."
Securitron Squadron Artifact Creature
4 versions
Artifact Creature — Robot 2/2
Squad %3
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Secure the Scene Sorcery
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Secure Detention Enchantment
Jumpstart
Enchantment — Aura
Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Secrets of the Key Instant
2 versions
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback %3%U
Secrets of the Golden City Sorcery
2 versions
Sorcery
Ascend
Draw two cards. If you have the city's blessing, draw three cards instead.
Secrets of the Dead Enchantment
3 versions
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Secrets of Paradise Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Creatures you control with the chosen name have "%T: Add one mana of any color."
Secretkeeper Creature
Creature — Spirit 2/2
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.
Secret Tunnel Land  
3 versions
Land — Cave
This land can't be blocked.
%T: Add %C.
%4, %T: Two target creatures you control that share a creature type can't be blocked this turn.
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