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Secret Summoning Conspiracy  
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)
Whenever a creature with the chosen name you control enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Secret Salvage Sorcery
2 versions
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Secret Rendezvous Sorcery
13 versions
Sorcery
You and target opponent each draw three cards.
Secret Plans Enchantment
Retro Frame
4 versions
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Secret Passage Land  
Land
This land enters tapped.
%T: Add %U or %B.
%4, %T: Investigate.
Secret of Bloodbending Sorcery
3 versions
Sorcery — Lesson
As an additional cost to cast this spell, you may waterbend %10.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Secret Invasion Enchantment
2 versions
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward %2.
Secret Identity Instant
2 versions
Instant
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Secret Door Artifact Creature
Artifact Creature — Wall 0/4
Defender
%4%U: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Secret Base Land  
A - Order of the Widget
5 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Secret Arcade / Dusty Parlor Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Secret Arcade / Dusty Parlor Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
Second Wind Enchantment
Enchantment — Aura
Enchant creature
%T: Tap enchanted creature.
%T: Untap enchanted creature.
Second Thoughts Instant
2 versions
Instant
Exile target attacking creature.
Draw a card.
Second Sunrise Instant
Innistrad: Crimson Vow
2 versions
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Second Sight Instant
Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine %U
Second Little Pig Creature
Alchemy: Eldraine
Creature — Boar 2/3
%2%WB%WB: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
Second Harvest Instant
10 versions
Instant
For each token you control, create a token that's a copy of that permanent.
Second Guess Instant
Instant
Counter target spell that's the second spell cast this turn.
Second City Land  
Festival in a Box: Chicago 2025
Land — Town
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "%3, %T, Sacrifice this token: You gain 3 life and draw a card.")
Second Chance Enchantment
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Second Breakfast Instant
2 versions
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token.
Secluded Steppe Land  
24 versions
Land
This land enters tapped.
%T: Add %W.
Cycling %W
Secluded Starforge Land  
6 versions
Land
%T: Add %C.
%2, %T, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
%5, %T: Create a 2/2 colorless Robot artifact creature token.
Secluded Glen Land  
4 versions
Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
%T: Add %U or %B.
Secluded Courtyard Land  
10 versions
Land
As this land enters, choose a creature type.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Seatower Imprisonment Enchantment
Enchantment — Aura
Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Seat of the Synod Artifact Land  
12 versions
Artifact Land
(Seat of the Synod isn't a spell.)
%T: Add %U.
Seasons Past Sorcery
Borderless Brothers Hildebrandt
4 versions
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Season's Beatings Sorcery
Happy Holidays 2009
Sorcery
Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.
38784 cards found
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