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Seasoned Weaponsmith Creature
2 versions
Creature — Bird Warrior 5/2
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
Seasoned Warrenguard Creature
Creature — Rabbit Warrior 1/2
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Seasoned Tactician Creature
Creature — Human Advisor 1/3
%3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Seasoned Pyromancer Creature
6 versions
Creature — Human Shaman 2/2
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
%3%R%R, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Seasoned Marshal Creature
7 versions
Creature — Human Soldier 2/2
Whenever this creature attacks, you may tap target creature.
Seasoned Hallowblade Creature
2 versions
Creature — Human Warrior 3/1
Discard a card: Tap this creature. It gains indestructible until end of turn.
Seasoned Dungeoneer Creature
Commander decks
4 versions
Creature — Human Warrior 3/4
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
Seasoned Cryomancer Creature
5 versions
Creature — Human Wizard 2/2
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
%3%U%U, Exile this card from your graveyard: Draw two cards.
Seasoned Consultant Creature
Creature — Human Detective 1/3
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Seasoned Cathar
Transformed Ambitious Farmhand
Creature  
4 versions
Creature — Human Knight 3/3
Lifelink
Seasoned Buttoneer Creature
2 versions
Creature — Vedalken Employee 2/2
When Seasoned Buttoneer enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Seasonal Ritual
Rosethorn Acolyte's Adventure
Sorcery
2 versions
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Season of Weaving Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Draw a card.
[paw][paw] — Choose an artifact or creature you control. Create a token that's a copy of it.
[paw][paw][paw] — Return each nonland, nontoken permanent to its owner's hand.
Season of the Witch Enchantment
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Season of the Burrow Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Create a 1/1 white Rabbit creature token.
[paw][paw] — Exile target nonland permanent. Its controller draws a card.
[paw][paw][paw] — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Season of the Bold Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Create a tapped Treasure token.
[paw][paw] — Exile the top two cards of your library. Until the end of your next turn, you may play them.
[paw][paw][paw] — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Season of Renewal Instant
Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Season of Loss Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Each player sacrifices a creature of their choice.
[paw][paw] — Draw a card for each creature that died under your control this turn.
[paw][paw][paw] — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Season of Growth Enchantment
3 versions
Enchantment
Whenever a creature you control enters, scry 1.
Whenever you cast a spell that targets a creature you control, draw a card.
Season of Gathering Sorcery
4 versions
Sorcery
Choose up to five [paw] worth of modes. You may choose the same mode more than once.
[paw] — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
[paw][paw] — Choose artifact or enchantment. Destroy all permanents of the chosen type.
[paw][paw][paw] — Draw cards equal to the greatest power among creatures you control.
Seasinger Creature
3 versions
Creature — Merfolk 0/1
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
%T: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Seaside Haven Land  
Land
%T: Add %C.
%W%U, %T, Sacrifice a Bird: Draw a card.
Seaside Citadel Land  
21 versions
Land
This land enters tapped.
%T: Add %G, %W, or %U.
Seashell Cameo Artifact
Artifact
%T: Add %W or %U.
Seascape Aerialist Creature
Creature — Merfolk Wizard Ally 2/3
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Sea's Claim Enchantment
2 versions
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Searstep Pathway
Transformed Blightstep Pathway
Land  
5 versions
Land
%T: Add %R.
38784 cards found
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