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Sear Instant
2 versions
Instant
Sear deals 4 damage to target creature or planeswalker.
Sιance Board Artifact
2 versions
Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
%T: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Sιance Enchantment
3 versions
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Seam Rip Enchantment
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Sealock Monster Creature
3 versions
Creature — Octopus 5/5
This creature can't attack unless defending player controls an Island.
%5%U%U: Monstrosity 3.
When this creature becomes monstrous, target land becomes an Island in addition to its other types.
Seal of the Guildpact Artifact
4 versions
Artifact
As this artifact enters, choose two colors.
Each spell you cast costs %1 less to cast for each of the chosen colors it is.
Seal of Strength Enchantment
3 versions
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Seal of Removal Enchantment
3 versions
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Seal of Primordium Enchantment
3 versions
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Seal of Fire Enchantment
5 versions
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Seal of Doom Enchantment
5 versions
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Seal of Cleansing Enchantment
8 versions
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Seal from Existence Enchantment
Story Spotlight
Enchantment
Ward %3
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Seal Away Enchantment
Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Seahunter Creature
Dominaria United
2 versions
Creature — Human Mercenary 2/2
%3, %T: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Seagraf Skaab Creature
Creature — Zombie 1/3
Seafloor Stalker Creature
Creature — Merfolk Rogue 2/3
%4%U: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs %1 less to activate for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Seafloor Oracle Creature
5 versions
Creature — Merfolk Wizard 2/3
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Seafloor Debris Land  
Land
This land enters tapped.
%T: Add %U.
%T, Sacrifice this land: Add one mana of any color.
Seafaring Werewolf Creature  
4 versions
Creature — Werewolf 2/1
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound
Seafarer's Quay Land  
Land
Blue legendary creatures you control have "bands with other legendary creatures."
Sea-Dasher Octopus Creature
4 versions
Creature — Octopus 2/2
Mutate %1%U
Flash
Whenever this creature deals combat damage to a player, draw a card.
Seacoast Drake Creature
Creature — Drake 1/3
Flying
Seachrome Coast Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %W or %U.
Sea Troll Creature
Creature — Troll 2/1
%U: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
Sea Sprite Creature
3 versions
Creature — Faerie 1/1
Flying, protection from red
Sea Spirit Creature
3 versions
Creature — Elemental Spirit 2/3
%U: This creature gets +1/+0 until end of turn.
Sea Snidd Creature
Creature — Beast 3/3
%T: Target land becomes the basic land type of your choice until end of turn.
Sea Serpent Creature
10 versions
Creature — Serpent 5/5
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
38784 cards found
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