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Sea Scryer Creature
2 versions
Creature — Merfolk Wizard 1/1
%T: Add %C.
%1, %T: Add %U.
Sea of Sand Plane  
2 versions
Plane — Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.

%H Whenever chaos ensues, put target permanent on top of its owner's library.
Sea of Clouds Land  
7 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %W or %U.
Sea Monster Creature
7 versions
Creature — Serpent 6/6
This creature can't attack unless defending player controls an Island.
Sea Legs Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Sea Kings' Blessing Instant
Instant
One or more target creatures become blue until end of turn.
Sea Hag Creature
Creature — Hag 3/5
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Sea God's Scorn Sorcery
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Sea God's Revenge Sorcery
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1.
Sea Gate Wreckage Land  
3 versions
Land
%T: Add %C.
%2%C, %T: Draw a card. Activate only if you have no cards in hand.
Sea Gate Stormcaller Creature
4 versions
Creature — Human Wizard 2/1
Kicker %4%U
When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sea Gate Restoration Sorcery
3 versions
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sea Gate, Reborn Land  
3 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %U.
Sea Gate Oracle Creature
10 versions
Creature — Human Wizard 1/3
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sea Gate Loremaster Creature
Creature — Merfolk Wizard Ally 1/3
%T: Draw a card for each Ally you control.
Sea Gate Colossus Artifact Creature
Artifact Creature — Golem Warrior 7/5
This spell costs %1 less to cast for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Sea Gate Banneret Creature
Creature — Kor Warrior 1/2
%4%W: Creatures you control get +1/+1 until end of turn.
Sea Gate Land  
2 versions
Land — Gate
This land enters tapped.
As this land enters, choose a color other than blue.
%T: Add %U or one mana of the chosen color.
Sea Eagle Creature
S4/7
3 versions
Creature — Bird 1/1
Flying
Sea Drake Creature
4 versions
Creature — Drake 4/3
Flying
When this creature enters, return two target lands you control to their owner's hand.
Scytheclaw Raptor Creature
3 versions
Creature — Dinosaur 4/3
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Scytheclaw Artifact
5 versions
Artifact — Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip %3
Scythecat Cub Creature
4 versions
Creature — Cat 2/2
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Scythe Tiger Creature
Creature — Cat 3/2
Shroud
When this creature enters, sacrifice it unless you sacrifice a land.
Scythe Specter Creature
3 versions
Creature — Specter 4/4
Flying
Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.
Scythe of the Wretched Artifact
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature.
Equip %4
Scythe Leopard Creature
3 versions
Creature — Cat 1/1
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
38784 cards found
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