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Wild Nacatl Creature
8 versions
Creature — Cat Warrior 1/1
This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains.
Wild Mongrel Creature
30th Anniversary
8 versions
Creature — Dog 2/2
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Wild Might Instant
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays %2.
Wild Mammoth Creature
Creature — Elephant 3/4
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
Wild Magic Surge Instant
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Wild Maenads Creature  
Creature — Human Reveler 3/1
First strike
Hero's Reward — When Wild Maenads leaves the battlefield, each player gains 3 life.
Wild Leotau Creature
Creature — Cat 5/4
At the beginning of your upkeep, sacrifice this creature unless you pay %G.
Wild Jhovall Creature
Creature — Cat 3/3
Wild Instincts Sorcery
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Wild Idea Sorcery
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Wild Hunger Instant
5 versions
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback %3%R
Wild Guess Sorcery
2 versions
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Wild Growth Enchantment
26 versions
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional %G.
Wild Griffin Creature
8 versions
Creature — Griffin 2/2
Flying
Wild Goose Chase Instant
Alchemy: Thunder Junction
Instant — Adventure
Draw two cards, then discard two cards. Create a Food token.
Wild Evocation Enchantment
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Wild Endeavor Sorcery
2 versions
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Wild Elephant Creature
Creature — Elephant 3/3
Trample
Wild Dogs Creature
3 versions
Creature — Dog 2/1
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Cycling %2
Wild Defiance Enchantment
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Wild Crocodile Creature
2 versions
Host Creature — Crocodile 1/1
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Wild Colos Creature
Creature — Goat Beast 2/2
Haste
Wild Ceratok Creature
Creature — Rhino 4/3
Wild Celebrants Creature
2 versions
Creature — Satyr 5/3
When this creature enters, you may destroy target artifact.
Wild Cantor Creature
2 versions
Creature — Human Druid 1/1
(%RG can be paid with either %R or %G.)
Sacrifice this creature: Add one mana of any color.
Wild Beastmaster Creature
3 versions
Creature — Human Shaman 1/1
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Wild Aesthir Creature
3 versions
Creature — Bird 1/1
Flying, first strike
%W%W: This creature gets +2/+0 until end of turn. Activate only once each turn.
Wild Token  
Jumpstart Booster
Theme Card
Play multiple lands every turn to maximize your wild allies.
Wiitigo Creature
2 versions
Creature — Yeti 0/0
This creature enters with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Wight of the Reliquary Creature
4 versions
Creature — Zombie Knight 2/2
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
%T, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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