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Whirling Dervish Creature
90/121
7 versions
Creature — Human Monk 1/1
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Whirling Catapult Artifact
2 versions
Artifact
%2, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
Whirlermaker Artifact
Inventive
4 versions
Artifact
%4, %T: Create a 1/1 colorless Thopter artifact creature token with flying.
Whirler Virtuoso Creature
4 versions
Creature — Vedalken Artificer 2/3
When this creature enters, you get %E%E%E (three energy counters).
Pay %E%E%E: Create a 1/1 colorless Thopter artifact creature token with flying.
Whirler Rogue Creature
19 versions
Creature — Human Rogue Artificer 2/2
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Whiptongue Hydra Creature
2 versions
Creature — Lizard Hydra 4/4
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Whiptongue Frog Creature
Creature — Frog 1/3
%U: This creature gains flying until end of turn.
Whiptail Wurm Creature
3 versions
Creature — Wurm 8/5
Whiptail Moloch Creature
Creature — Lizard 6/3
When this creature enters, it deals 3 damage to target creature you control.
Whipstitched Zombie Creature
Creature — Zombie 2/2
At the beginning of your upkeep, sacrifice this creature unless you pay %B.
Whip-Spine Drake Creature
2 versions
Creature — Drake 3/3
Flying
Morph %2%W
Whippoorwill Creature
Creature — Bird 1/1
%G%G, %T: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
Whiplash, Vengeful Engineer Creature
Legendary Creature — Human Artificer Villain 2/2
Whiplash enters tapped.
Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
Whiplash Trap Instant
5 versions
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay %U rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Whipkeeper Creature
Creature — Dwarf 1/1
%T: This creature deals damage to target creature equal to the damage already dealt to it this turn.
Whipgrass Entangler Creature
Creature — Human Cleric 1/3
%1%W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays %1 for each Cleric on the battlefield."
Whipflare Sorcery
4 versions
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
Whipcorder Creature
3 versions
Creature — Human Soldier Rebel 2/2
%W, %T: Tap target creature.
Morph %W
Whip Vine Creature
2 versions
Creature — Plant Wall 1/4
Defender, reach
You may choose not to untap this creature during your untap step.
%T: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Whip Silk Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has reach.
%G: Return this Aura to its owner's hand.
Whip Sergeant Creature
2 versions
Creature — Human Soldier 2/1
%R: Target creature gains haste until end of turn.
Whip of Erebos
5 versions
Legendary Enchantment Artifact
Creatures you control have lifelink.
%2%B%B, %T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whimwader Creature
Creature — Elemental 6/4
This creature can't attack unless defending player controls a blue permanent.
Whims of the Fates Sorcery
2 versions
Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Whim of Volrath Instant
Instant
Buyback %2
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Which of You Burns Brightest? Scheme  
Scheme
When you set this scheme in motion, you may pay %X. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
Whetwheel Artifact
Artifact
%X%X, %T: Target player mills X cards.
Morph %3
Whetstone Artifact
Artifact
%3: Each player mills two cards.
Where Ancients Tread Enchantment
2 versions
Enchantment
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.
When Will You Learn? Scheme  
2 versions
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
37980 cards found
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