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When We Were Young Instant
Story Spotlight
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
When Fluffy Bunnies Attack Instant
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Whelming Wave Sorcery
Commander decks
5 versions
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Wheel of Torture Artifact
The Lord of the Rings: Tales of Middle-earth
2 versions
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Wheel of Sun and Moon Enchantment
Innistrad: Crimson Vow
3 versions
Enchantment — Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Wheel of Potential Sorcery
4 versions
Sorcery
You get %E%E%E (three energy counters), then you may pay any amount of %E.
Each player may exile their hand and draw a number of cards equal to the amount of %E paid this way. If seven or more %E was paid this way, you may play cards you own exiled this way until the end of your next turn.
Wheel of Misfortune Sorcery
7 versions
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wheel of Fortune Sorcery
12 versions
Sorcery
Each player discards their hand, then draws seven cards.
Wheel of Fate Sorcery  
5 versions
Sorcery
Suspend 4 — %1%R
Each player discards their hand, then draws seven cards.
Wheel and Deal Instant
2 versions
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
What's Yours Is Now Mine Scheme  
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
What the...?! Instant
Instant
Until end of turn, add three to all numbers (in numeral or written form) in all text boxes. (For example, all 1s and "one"s become 4s and "four"s.)
What Must Be Done Sorcery
3 versions
Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Wharf Infiltrator Creature
Commander decks
4 versions
Creature — Human Horror 1/1
Skulk
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay %2. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Whammy Burn Instant
2 versions
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
Whalebone Glider Artifact
349/383
2 versions
Artifact
%2, %T: Target creature with power 3 or less gains flying until end of turn.
Whale Token  
4 versions
Creature — Whale 6/6
When this creature dies, create a 9/9 blue Kraken creature token.
Whack Sorcery
Sorcery
This spell costs %3 less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.
Wetland Sambar Creature
Creature — Elk 2/1
Wet Willie of the Damned Sorcery
Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Westvale Abbey Land  
7 versions
Land
%T: Add %C.
%5, %T, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
%5, %T, Sacrifice five creatures: Transform this land, then untap it.
Westgate Regent Creature
D&D Ampersand Promo
5 versions
Creature — Vampire 4/4
Flying
Ward — Discard a card.
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Westfold Rider Creature
3 versions
Creature — Human Knight 3/1
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Western Paladin Creature
3 versions
Creature — Phyrexian Zombie Knight 3/3
%B%B, %T: Destroy target white creature.
West Wind Avatar Creature
Creature — Cat Spirit Avatar 7/7
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
(Will the Wise)
Wernog, Rider's Chaplain
Creature
2 versions
Legendary Creature — Human 1/2
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Partner — Friends forever
Werewolf Ransacker
Transformed Afflicted Deserter
Creature  
Creature — Werewolf 5/4
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Werewolf Pack Leader Creature
D&D Ampersand Promo
5 versions
Creature — Human Werewolf 3/3
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
%3%G: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Werewolf / Lightning / Mage Token  
48/48
Stickers
Names — Werewolf / Lightning / Mage
Art — Handheld electronic device / "Ribbi" / Pink Teddy Bear
2%ticket — Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
4%ticket — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
2%ticket — 4/1
3%ticket — 3/5
Werewhat Creature
Playtest Card
Creature — Werewolf 4/3
Daybound
As Werewhat enters, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
37980 cards found
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