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Wellwisher Creature
8 versions
Creature — Elf 1/1
%T: You gain 1 life for each Elf on the battlefield.
Wellspring Enchantment
Enchantment — Aura
Enchant land
When this Aura enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Well-Read Token  
Theme Card
Well-Laid Plans Enchantment
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Wellgabber Apothecary Creature
Creature — Merfolk Cleric 2/3
%1%W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Well Rested Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Well of Lost Dreams Artifact
10 versions
Artifact
Whenever you gain life, you may pay %X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Well of Life Artifact
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Well of Knowledge Artifact
Artifact
%2: Draw a card. Any player may activate this ability but only during their draw step.
Well of Ideas Enchantment
2 versions
Enchantment
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Well of Discovery Artifact
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Well Done Sorcery
2 versions
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Welkin Tern Creature
5 versions
Creature — Bird 2/1
Flying
This creature can block only creatures with flying.
Welkin Hawk Creature
Creature — Bird 1/1
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Welkin Guide Creature
2 versions
Creature — Bird Cleric 2/2
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Welding Sparks Instant
Treasure
5 versions
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Welding Jar Artifact
2 versions
Artifact
Sacrifice this artifact: Regenerate target artifact.
Weldfast Wingsmith Creature
Detective
4 versions
Creature — Human Artificer 3/3
Whenever an artifact you control enters, this creature gains flying until end of turn.
Weldfast Monitor Artifact Creature
2 versions
Artifact Creature — Lizard 3/2
%R: This creature gains menace until end of turn.
Weldfast Engineer Creature
2 versions
Creature — Human Artificer 3/3
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
Welder Automaton Artifact Creature
2 versions
Artifact Creature — Construct 2/1
%3%R: This creature deals 1 damage to each opponent.
Welcoming Vampire Creature
9 versions
Creature — Vampire 2/3
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welcome to the Fold Sorcery
2 versions
Sorcery
Madness %X%U%U
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Welcome to Sweettooth Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human creature token.
*S2 Create a Food token.
*S3 Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Welcome to . . . Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
*S2 Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
*S3 Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Welcome the Dead Sorcery
2 versions
Sorcery
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback %5%B
Welcome Home
Flaxen Intruder's Adventure
Sorcery
2 versions
Sorcery — Adventure
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Weirding Wood Enchantment
3 versions
Enchantment — Aura
Enchant land
When this Aura enters, investigate.
Enchanted land has "%T: Add two mana of any one color."
Weirding Shaman Creature
Creature — Goblin Shaman 2/1
%3%B, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
Weirded Vampire Creature
3 versions
Creature — Vampire Horror 3/3
Madness %2%B
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