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Waterbender Ascension Enchantment
3 versions
Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend %4: Target creature can't be blocked this turn.
Water Wurm Creature
Creature — Wurm 1/1
This creature gets +0/+1 as long as an opponent controls an Island.
Water Wings Instant
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof.
Water Whip Sorcery
Sorcery — Lesson
As an additional cost to cast this spell, waterbend %5.
Return up to two target creatures to their owners' hands. Draw two cards.
Water Weird Creature
Creature — Elemental Weird 3/4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
%1%U: Water Weird gets +1/-1 until end of turn.
Water Tribe Rallier Creature
Creature — Human Soldier Ally 2/2
Waterbend %5: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Water Tribe Captain Creature
Creature — Human Soldier Ally 3/3
%5: Creatures you control get +1/+1 until end of turn.
Water Servant Creature
3 versions
Creature — Elemental 3/4
%U: This creature gets +1/-1 until end of turn.
%U: This creature gets -1/+1 until end of turn.
Water Gun Balloon Game Artifact
Release
4 versions
Artifact
As Water Gun Balloon Game enters, each player puts a pop counter on "0."
Whenever a player casts a spell, move that player's pop counter up one.
Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
Water Elemental Creature
10 versions
Creature — Elemental 5/4
Watchwolf Creature
Selesnya deck
5 versions
Creature — Wolf 3/3
Watchwing Scarecrow Artifact Creature
Artifact Creature — Scarecrow 2/4
This creature has vigilance as long as you control a white creature.
This creature has flying as long as you control a blue creature.
Watchful Radstag Creature
4 versions
Creature — Elk Mutant 2/2
Evolve
Whenever this creature evolves, create a token that's a copy of it.
Watchful Naga Creature
2 versions
Creature — Snake Wizard 2/2
You may exert this creature as it attacks. When you do, draw a card.
Watchful Giant Creature
Creature — Giant Soldier 3/6
When this creature enters, create a 1/1 white Human creature token.
Watchful Blisterzoa Creature
Creature — Phyrexian Jellyfish 4/4
Flying
This creature enters with an oil counter on it.
When this creature dies, draw cards equal to the number of oil counters on it.
Watchful Automaton Artifact Creature
Artifact Creature — Construct 2/2
%2%U: Scry 1.
Watchers of the Dead Artifact Creature
2 versions
Artifact Creature — Cat 2/2
Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.
Watcher Sliver Creature
2 versions
Creature — Sliver 2/2
All Sliver creatures get +0/+2.
Watcher of the Wayside Artifact Creature
Artifact Creature — Golem 3/2
When this creature enters, target player mills two cards. You gain 2 life.
Watcher of the Spheres Creature
Creature — Bird Wizard 2/2
Flying
Creature spells with flying you cast cost %1 less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Watcher of the Roost Creature
2 versions
Creature — Bird Soldier 2/1
Flying
Morph — Reveal a white card in your hand.
When this creature is turned face up, you gain 2 life.
Watcher of Hours Creature
2 versions
Creature — Sphinx 6/6
Flying, ward %3
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6 — %1%U
Watcher in the Web Creature
2 versions
Creature — Spider 2/5
Reach
This creature can block an additional seven creatures each combat.
Watcher in the Mist Creature
2 versions
Creature — Spirit 3/4
Flying
When this creature enters, surveil 2.
Watcher for Tomorrow Creature
2 versions
Creature — Human Wizard 2/1
Hideaway 4
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Watchdog Artifact Creature
Artifact Creature — Dog 1/2
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
Wastewood Verge Land  
5 versions
Land
%T: Add %G.
%T: Add %B. Activate only if you control a Swamp or a Forest.
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