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Wastescape Battlemage Creature
2 versions
Creature — Eldrazi Wizard 2/2
Kicker %G and/or %1%U
When you cast this spell, if it was kicked with its %G kicker, exile target artifact or enchantment an opponent controls.
When you cast this spell, if it was kicked with its %1%U kicker, return target creature an opponent controls to its owner's hand.
Wastes Land  
18 versions
Basic Land
%T: Add %C.
Wasteland Viper Creature
4 versions
Creature — Snake 1/2
Deathtouch
Bloodrush — %G, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Wasteland Survival Guide Token  
Artifact — Equipment
Equipped creature gets +1/+1 for each quest counter among permanents you control.
Equip %1
Wasteland Strangler Creature
2 versions
Creature — Eldrazi Processor 3/2
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Wasteland Scorpion Creature
2 versions
Creature — Scorpion 2/2
Deathtouch
Cycling %2
Wasteland Raider Creature
4 versions
Creature — Human Mercenary 4/3
Squad %2
When this creature enters, each player sacrifices a creature of their choice.
Wasteland Land  
White-bordered
19 versions
Land
%T: Add %C.
%T, Sacrifice this land: Destroy target nonbasic land.
Wasteful Harvest Instant
Story Spotlight
Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
Waste Not Enchantment
Borderless
6 versions
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add %B%B.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Waste Management Instant
3 versions
Instant
Kicker %3%B
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Waste Land Land  
2 versions
Land
%T: Add %C.
%T, Sacrifice this land: Destroy target nonbasic land. That land's controller creates a Wastes land token. (It has %T: Add %C.)
Waste Away Instant
Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Wasp, Shrinking Savior Creature
Jumpstart
Legendary Creature — Human Hero 1/3
Flying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Wasp of the Bitter End Creature
Planeswalker Deck Bolas
2 versions
Creature — Insect Horror 2/1
Flying
Whenever you cast a Bolas planeswalker spell, you may sacrifice this creature. If you do, destroy target creature.
Wasp Lancer Creature
Creature — Faerie Soldier 3/2
Flying
Wasp Token  
3 versions
Artifact Creature — Insect 1/1
Flying
Wasitora, Nekoru Queen Creature
5 versions
Legendary Creature — Cat Dragon 5/4
Flying, trample
Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Wash Out Sorcery
5 versions
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Wash Away Instant
3 versions
Instant
Cleave %1%U%U
Counter target spell [that wasn't cast from its owner's hand].
Warzone Duplicator Artifact Creature
Alchemy: The Brothers' War
Artifact Creature — Construct 6/6
Prototype %3%U — 3/3
When Warzone Duplicator enters, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell".
Wary Zone Guard Creature
Alchemy: Duskmourn
Creature — Human Survivor 3/3
Wary Zone Guard enters tapped.
Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
Wary Watchdog Creature
Creature — Dog 3/1
When this creature enters or dies, surveil 1.
Wary Thespian Creature
2 versions
Creature — Cat Druid 3/1
When this creature enters or dies, surveil 1.
Wary Okapi Creature
Creature — Antelope 3/2
Vigilance
Wary Farmer Creature
Creature — Kithkin Citizen 3/3
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1.
War-Wing Siren Creature
Creature — Siren Soldier 1/3
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
War-Trained Slasher Creature
Creature — Wolverine Dinosaur 4/3
Menace
Whenever this creature attacks a battle, double its power until end of turn.
38777 cards found
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