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Warmonger Creature
2 versions
Creature — Minotaur Monger 3/3
%2: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Warmind Infantry Creature
Creature — Elemental Soldier 2/3
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Warmaker Gunship Artifact
4 versions
Artifact — Spacecraft
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+: Flying
4/3
Warm Welcome Instant
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Warlord's Fury Sorcery
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
Warlord's Elite Creature
Creature — Human Soldier 4/4
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Warlord's Axe Artifact
Artifact — Equipment
Equipped creature gets +3/+1.
Equip %4
Warlock Class Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
%1%B: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
%6%B: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
Warleader's Helix Instant
3 versions
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Warleader's Call Enchantment
7 versions
Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Warkite Marauder Creature
4 versions
Creature — Human Pirate 2/1
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Warhost's Frenzy Instant
Instant
Kicker %B
Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Warhorn Blast Instant
Instant
Creatures you control get +2/+1 until end of turn.
Foretell %2%W
Wargling Creature
Creature — Wolf 2/2
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Warg Tactics Instant
Instant
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn.
Warg Rider Creature
Jumpstart pack Vol. 2
2 versions
Creature — Orc Warrior 4/3
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2.
Warfire Javelineer Creature
Minotaurs
2 versions
Creature — Minotaur Warrior 2/3
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Warehouse Thief Creature
Creature — Tiefling Rogue 4/2
%2, %T, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
Warehouse Tabby Creature
Creature — Cat 1/1
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This token can't block."
%1%B: This creature gains deathtouch until end of turn.
Wardscale Dragon Creature
Creature — Dragon 4/4
Flying
As long as this creature is attacking, defending player can't cast spells.
Wardscale Crocodile Creature
Creature — Crocodile 5/3
Hexproof
Wardens of the Cycle Creature
Creature — Elf Warlock 3/4
Morbid — At the beginning of your end step, if a creature died this turn, choose one —
• You gain 2 life.
• You draw a card and you lose 1 life.
Warden of the Woods Creature
Creature — Treefolk 5/7
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Warden of the Wall Artifact
Artifact
This artifact enters tapped.
%T: Add %C.
During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.
Warden of the Inner Sky Creature
4 versions
Creature — Human Soldier 1/2
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Warden of the Grove Creature
4 versions
Creature — Hydra 2/2
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature.
Warden of the First Tree Creature
2 versions
Creature — Human 1/1
%1%WB: This creature becomes a Human Warrior with base power and toughness 3/3.
%2%WB%WB: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
%3%WB%WB%WB: If this creature is a Spirit, put five +1/+1 counters on it.
Warden of the Eye Creature
2 versions
Creature — Djinn Wizard 3/3
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
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