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War Machine, Avenging Arsenal Artifact Creature
2 versions
Legendary Artifact Creature — Human Hero 3/5
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
War Horn Artifact
Artifact
Attacking creatures you control get +1/+0.
War Historian Creature
Creature — Human Monk 3/3
Reach
This creature has indestructible as long as it attacked a battle this turn.
War Flare Instant
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
War Falcon Creature
Creature — Bird 2/1
Flying
This creature can't attack unless you control a Knight or a Soldier.
War Elephant Creature
2 versions
Creature — Elephant 2/2
Trample, banding
War Elemental Creature
Creature — Elemental 1/1
When this creature enters, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
War Effort Enchantment
Enchantment
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
War Dance Enchantment
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Target creature gets +X/+X until end of turn, where X is the number of verse counters on this enchantment.
War Chariot Artifact
Artifact
%3, %T: Target creature gains trample until end of turn.
War Cadence Enchantment
2 versions
Enchantment
%X%R: This turn, creatures can't block unless their controller pays %X for each blocking creature they control.
War Behemoth Creature
2 versions
Creature — Beast 3/6
Morph %4%W
War Barge Artifact
116/121
2 versions
Artifact
%3: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
War Balloon Artifact
Artifact — Vehicle 4/3
Flying
%1: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3
Wanted Scoundrels Creature
Creature — Human Pirate 4/3
When this creature dies, target opponent creates two Treasure tokens.
Wanted Griffin Creature
Creature — Griffin 3/2
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Wanted! Token  
Before the game, shuffle at least 6 unique bounty cards into a face-down pile.
As the starting player's third turn begins, reveal the top bounty card.
Claim the revealed bounty during your turn and collect your reward!
As each turn begins, if no bounty is being offered, reveal the next one. if the pile is empty, shuffle all claimed bounties to restock.
If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards
1 — Create a treasure token.
2 — Create two treasure tokens.
3 — Create two treasure tokens or draw a card.
4 — (MAX) Create two treasure tokens and draw a card.
Waning Wurm Creature
Creature — Zombie Wurm 7/6
Vanishing 2
Wanderwine Prophets Creature
Lorwyn Eclipsed
2 versions
Creature — Merfolk Wizard 4/4
Champion a Merfolk
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Wanderwine Hub Land  
SLD deck: Everyone's Invited
3 versions
Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
%T: Add %W or %U.
Wanderwine Farewell Tribal Sorcery
Kindred Sorcery — Merfolk
Convoke
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Wanderwine Distracter Creature
Creature — Merfolk Wizard 4/3
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Wandertale Mentor Creature
Creature — Raccoon Bard 2/2
Whenever you expend 4, put a +1/+1 counter on this creature.
%T: Add %R or %G.
Wandermare Creature
Creature — Horse 3/3
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Wanderlust Enchantment
10 versions
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Wanderlight Spirit Creature
2 versions
Creature — Spirit 2/3
Flying
This creature can block only creatures with flying.
Wandering Wolf Creature
2 versions
Creature — Wolf 2/1
Creatures with power less than this creature's power can't block it.
Wandering Troubadour Creature
Creature — Dragon Bard 4/2
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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