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Wandering Treefolk Creature
Alchemy: Dominaria
Creature — Treefolk 2/3
Vigilance
Domain — %7%G: Seek a creature card. This ability costs %1 less to activate for each basic land type among lands you control.
Wandering Tombshell Creature
Creature — Zombie Turtle 1/6
Wandering Stream Sorcery
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Wandering Ones Creature
Creature — Spirit 1/1
Wandering Musicians Creature
Creature — Human Bard Ally 2/5
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
Wandering Mind Creature
4 versions
Creature — Horror 2/1
Flying
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Wandering Mage Creature
2 versions
Creature — Human Cleric Wizard 0/3
%W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
%U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
%B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Wandering Graybeard Creature
Creature — Giant Wizard 4/4
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
Wandering Goblins Creature
Creature — Goblin Warrior 0/3
Domain — %3: This creature gets +1/+0 until end of turn for each basic land type among lands you control.
Wandering Fumarole Land  
9 versions
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "%0: Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Eye Creature
Creature — Illusion 1/3
Flying
Players play with their hands revealed.
Wandering Champion Creature
3 versions
Creature — Human Monk 3/1
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Wandering Archaic Creature
3 versions
Creature — Avatar 4/4
Whenever an opponent casts an instant or sorcery spell, they may pay %2. If they don't, you may copy that spell. You may choose new targets for the copy.
Wanderguard Sentry Creature
2 versions
Creature — Drone 3/3
When this creature enters, look at target opponent's hand.
Wanderer's Twig Artifact
2 versions
Artifact
%1, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Wanderer's Strike Sorcery
3 versions
Sorcery
Exile target creature, then proliferate.
Wanderer's Intervention Instant
Story Spotlight
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Wanderbrine Trapper Creature
Creature — Merfolk Scout 2/1
%1, %T, Tap another untapped creature you control: Tap target creature an opponent controls.
Wanderbrine Rootcutters Creature
Creature — Merfolk Rogue 3/3
This creature can't be blocked by green creatures.
Wanderbrine Preacher Creature
Creature — Merfolk Cleric 2/2
Whenever this creature becomes tapped, you gain 2 life.
Wander Off Instant
Instant
Exile target creature.
Wander in Death Sorcery
3 versions
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling %2
Wanda's Vision Enchantment
Jumpstart
Enchantment
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Wand of Wonder Artifact
4 versions
Artifact
%4, %T: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1-9 | X is one.
10-19 | X is two.
20 | X is three.
Wand of Vertebrae Artifact
Artifact
%T: Mill a card.
%2, %T, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
Wand of the Worldsoul Artifact
2 versions
Artifact
This artifact enters tapped.
%T: Add %W.
%T: The next spell you cast this turn has convoke.
Wand of the Elements Artifact
Artifact
%T, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
%T, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
Wand of Orcus Artifact
3 versions
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip %3
Wand of Ith Artifact
Artifact
%3, %T: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
Wand of Denial Artifact
2 versions
Artifact
%T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
38777 cards found
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