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Wan Shi Tong, All-Knowing Creature
2 versions
Legendary Creature — Bird Spirit 4/4
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
Waltz of Rage Sorcery
4 versions
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Walltop Sentries Creature
Creature — Human Soldier Ally 2/3
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
Walls Token  
Theme Card
Wallop Sorcery
Sorcery
Destroy target blue or black creature with flying.
Wall Off Instant
Jumpstart
Instant
This spell costs %1 less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Wall of Wood Creature
11 versions
Creature — Wall 0/3
Defender
Wall of Wonder Creature
3 versions
Creature — Wall 1/5
Defender
%2%U%U: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Wall of Water Creature
8 versions
Creature — Wall 0/5
Defender
%U: This creature gets +1/+0 until end of turn.
Wall of Vipers Creature
Creature — Snake Wall 2/4
Defender
%3: Destroy this creature and target creature it's blocking. Any player may activate this ability.
Wall of Vines Creature
Walls
3 versions
Creature — Plant Wall 0/3
Defender
Reach
Wall of Vapor Creature
2 versions
Creature — Wall 0/1
Defender
Prevent all damage that would be dealt to this creature by creatures it's blocking.
Wall of Torches Creature
Creature — Wall 4/1
Defender
Wall of Tombstones Creature
Creature — Wall 0/1
Defender
At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Wall of Tears Creature
2 versions
Creature — Wall 0/4
Defender
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Wall of Tanglecord Artifact Creature
Artifact Creature — Wall 0/6
Defender
%G: This creature gains reach until end of turn.
Wall of Swords Creature
16 versions
Creature — Wall 3/5
Defender
Flying
Wall of Stone Creature
10 versions
Creature — Wall 0/8
Defender
Wall of Stolen Identity Creature
Creature — Shapeshifter Wall 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Wall of Spears Artifact Creature
8 versions
Artifact Creature — Wall 2/3
Defender
First strike
Wall of Souls Creature
2 versions
Creature — Wall 0/4
Defender
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Wall of Shields Artifact Creature
Artifact Creature — Wall 0/4
Defender
Banding
Wall of Shards Creature
Store only - Foil
2 versions
Snow Creature — Wall 1/8
Defender, flying
Cumulative upkeep — An opponent gains 1 life.
Wall of Shadows Creature
2 versions
Creature — Wall 0/1
Defender
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Wall of Runes Creature
3 versions
Creature — Wall 0/4
Defender
When this creature enters, scry 1.
Wall of Roots Creature
9 versions
Creature — Plant Wall 0/5
Defender
Put a -0/-1 counter on this creature: Add %G. Activate only once each turn.
Wall of Reverence Creature
4 versions
Creature — Spirit Wall 1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wall of Resurgence Creature
Creature — Wall 0/6
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Wall of Resistance Creature
Creature — Wall 0/3
Defender
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
38777 cards found
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