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Walk-In Closet / Forgotten Cellar Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You may play lands from your graveyard.
Walk-In Closet / Forgotten Cellar Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
Walker of the Wastes Creature
Creature — Eldrazi 4/4
Trample
This creature gets +1/+1 for each land you control named Wastes.
Walker of the Grove Creature
5 versions
Creature — Elemental 7/7
When this creature leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke %4%G
Walker of Secret Ways Creature
5 versions
Creature — Human Ninja 1/2
Ninjutsu %1%U
Whenever this creature deals combat damage to a player, look at that player's hand.
%1%U: Return target Ninja you control to its owner's hand. Activate only during your turn.
Walker Token  
The Walking Dead - Bicycle Girl
5 versions
Creature — Zombie 2/2
Walk with the Ancestors Sorcery
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4.
Walk the Plank Sorcery
3 versions
Sorcery
Destroy target non-Merfolk creature.
Walk the Aeons Sorcery
2 versions
Sorcery
Buyback — Sacrifice three Islands.
Target player takes an extra turn after this one.
Wakka, Devoted Guardian Creature
[FFX]
3 versions
Legendary Creature — Human Warrior 4/4
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Waking the Trolls Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy target land.
*S2 Put target land card from a graveyard onto the battlefield under your control.
*S3 Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Waking Nightmare Sorcery
2 versions
Sorcery — Arcane
Target player discards two cards.
Wakestone Gargoyle Creature
4 versions
Creature — Gargoyle 3/4
Defender, flying
%1%W: Creatures you control with defender can attack this turn as though they didn't have defender.
Wakeroot Elemental Creature
3 versions
Creature — Elemental 5/5
%G%G%G%G%G: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Waker of Waves Creature
Drowned
3 versions
Creature — Whale 7/7
Creatures your opponents control get -1/-0.
%1%U, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Waker of the Wilds Creature
3 versions
Creature — Merfolk Shaman 3/3
%X%G%G: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Wakening Sun's Avatar Creature
5 versions
Creature — Dinosaur Avatar 7/7
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Wakedancer Creature
Ghastly
5 versions
Creature — Human Shaman 2/2
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Wake to Slaughter Sorcery
5 versions
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback %4%B%R
Wake Thrasher Creature
4 versions
Creature — Merfolk Soldier 1/1
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Wake the Reflections Sorcery
3 versions
Sorcery
Populate.
Wake the Past Sorcery
7 versions
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Wake the Dragon Sorcery
3 versions
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls."
Flashback %6%B%R
Wake of Vultures Creature
3 versions
Creature — Bird 3/1
Flying
%1%B, Sacrifice a creature: Regenerate this creature.
Wake of Destruction Sorcery
Dominaria United
2 versions
Sorcery
Destroy target land and all other lands with the same name as that land.
Wakandan Tusker Creature
Jumpstart
Creature — Elephant 2/3
Whenever this creature becomes tapped, you gain 1 life and scry 1.
Wakandan Shield Guard Creature
Jumpstart
Creature — Human Soldier 1/1
When this creature enters, create a 1/1 white Soldier creature token.
Wakandan Royal Guard Creature
Creature — Human Soldier Hero 4/4
Vigilance
When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
Wakandan Drone Flock Artifact Creature
Artifact Creature — Robot 3/3
Flying
When this creature enters, scry 2.
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