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Vildin-Pack Outcast Creature
Creature — Werewolf Horror 4/4
Trample
%R: This creature gets +1/-1 until end of turn.
%5%R%R: Transform this creature.
Vildin-Pack Alpha
Transformed Geier Reach Bandit
Creature  
3 versions
Creature — Werewolf 4/3
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
(Ryu, World Warrior)
Vikya, Scorching Stalwart
Creature
2 versions
Legendary Creature — Human Warrior 2/4
Training
%4%R, %Q, Discard a card: Vikya, Scorching Stalwart deals damage equal to his power to any target. If excess damage was dealt to a creature this way, draw a card.
Vihaan, Goldwaker Creature
2 versions
Legendary Creature — Dwarf Warlock 3/3
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Vigorspore Wurm Creature
Creature — Wurm 6/4
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
This creature can't be blocked by more than one creature.
Vigorous Farming Enchantment
Alchemy: Bloomburrow
Enchantment
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional %G."
Vigorous Charge Instant
Instant
Kicker %W
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Vigorbloom Vanguard Creature
Creature — Troll Druid 2/2
This creature enters prepared.
Each creature you control with a +1/+1 counter on it has vigilance.
Vigorbloom Charm Instant
2 versions
Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls.
Vigorbloom Annex Land  
Land
This land enters tapped unless you control a planeswalker.
%T: Add %G or %W.
Vigor Mortis Sorcery
Golgari deck
3 versions
Sorcery
Return target creature card from your graveyard to the battlefield. If %G was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
Vigor Creature
9 versions
Creature — Elemental Incarnation 6/6
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Vigilante Justice Enchantment
2 versions
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Vigilant Sentry Creature
2 versions
Creature — Human Nomad 2/2
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "%T: Target attacking or blocking creature gets +3/+3 until end of turn."
Vigilant Martyr Creature
Creature — Human Cleric 1/1
Sacrifice this creature: Regenerate target creature.
%W%W, %T, Sacrifice this creature: Counter target spell that targets an enchantment.
Vigilant Drake Creature
3 versions
Creature — Drake 3/3
Flying
%2%U: Untap this creature.
Vigilant Baloth Creature
Creature — Beast 5/5
Vigilance
Vigilance Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Vigil for the Lost Enchantment
Enchantment
Whenever a creature you control dies, you may pay %X. If you do, you gain X life.
Vigean Intuition Instant
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Vigean Hydropon Creature
Creature — Plant Mutant 0/0
Graft 5
This creature can't attack or block.
Vigean Graftmage Creature
3 versions
Creature — Vedalken Wizard Mutant 0/0
Graft 2
%1%U: Untap target creature with a +1/+1 counter on it.
Viewpoint Synchronization Sorcery
2 versions
Sorcery
Freerunning %2%G
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
View from Above Instant
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Victual Sliver Creature
3 versions
Creature — Sliver 2/2
All Slivers have "%2, Sacrifice this permanent: You gain 4 life."
Victory's Herald Creature
4 versions
Creature — Angel 4/4
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Victory's Envoy Creature
2 versions
Creature — Human Cleric 3/3
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Victory of the Pyrohammer Enchantment
Alchemy: Eldraine
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
*S2, *S3 Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
Victory Chimes Artifact
2 versions
Artifact
Untap this artifact during each other player's untap step.
%T: A player of your choice adds %C.
Victorious Destruction Sorcery
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
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