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Vault 13: Dweller's Journey Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield.
*S2 You gain 2 life and scry 2.
*S3 Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Vault 12: The Necropolis Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Each player gets three rad counters.
*S2 Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
*S3 Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Vault 112: Sadistic Simulation Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Tap up to one target creature and put a stun counter on it. You get %E%E (two energy counters).
*S3 Pay any amount of %E. If you paid one or more %E this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Vault 11: Voter's Dilemma Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 For each opponent, you create a 1/1 white Human Soldier creature token.
*S2, *S3 Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Vault 101: Birthday Party Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Soldier creature token and a Food token.
*S2, *S3 You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
V.A.T.S. Instant
4 versions
Instant
Split second
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Vat of Rebirth Artifact
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
%2%B, %T, Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Vat Emergence Sorcery
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate.
Vastwood Zendikon Enchantment
Lands
3 versions
Enchantment — Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vastwood Thicket Land  
Land
This land enters tapped.
%T: Add %G.
Vastwood Surge Sorcery
3 versions
Sorcery
Kicker %4
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Gorger Creature
5 versions
Creature — Wurm 5/6
Vastwood Fortification Instant
Instant
Put a +1/+1 counter on target creature.
Vastwood Animist Creature
Creature — Elf Shaman Ally 1/1
%T: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Vastlands Scavenger Creature
3 versions
Creature — Bear Druid 4/4
Deathtouch
This creature enters prepared.
Vassal's Duty Enchantment
Enchantment
%1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Vassal Soul Creature
Creature — Spirit 2/2
Flying
Vashta Nerada Creature
4 versions
Creature — Alien Horror 1/1
Indestructible
Shadow
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
Vash, Freelance Archaeologist Creature
Legendary Creature — Human Rogue Scientist 2/4
At the beginning of your upkeep, surveil 1.
Whenever a card leaves your graveyard, draw a card. This ability triggers only once each turn.
Varragoth, Bloodsky Sire Creature
[FFXV]
6 versions
Legendary Creature — Demon Rogue 2/3
Deathtouch
Boast — %1%B: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Varolz, the Scar-Striped Creature
Legendary Creature — Troll Warrior 2/2
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Varolz.
Varmint Token  
Creature — Varmint 2/1
Varis, Silverymoon Ranger Creature
D&D Ampersand Promo
5 versions
Legendary Creature — Human Elf Ranger 3/3
Reach, ward %1
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Varina, Lich Queen Creature
6 versions
Legendary Creature — Zombie Wizard 4/4
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
%2, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Variable Chaser Creature
3 versions
Creature — Human Wizard 2/3
Flying, prowess
This creature enters prepared.
Varchild's War-Riders Creature
2 versions
Creature — Human Warrior 3/4
Cumulative upkeep — Have an opponent create a 1/1 red Survivor creature token.
Trample, rampage 1
Varchild's Crusader Creature
3 versions
Creature — Human Knight 3/2
%0: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
Varchild, Betrayer of Kjeldor Creature
2 versions
Legendary Creature — Human Knight 3/3
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Vaporous Djinn Creature
Creature — Djinn 3/4
Flying
At the beginning of your upkeep, this creature phases out unless you pay %U%U.
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